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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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some visual bug
i have cache cleared and my config is in my sign 1: we can see fire dot moving through the mountains 2: the plane shadow is too big in the the foam of the sea 3: always the skyline problem Last edited by Gourmand; 10-13-2011 at 07:03 AM. |
#2
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There seems to be an issue with higher resolutions and medium resolutions
1920x1600 I have the buildings set at medium distance and medium amount. Looks fine but the dot and plane visuals are lowered to, or say I can not see The planes enemy unill .800 meters when I'm sure they seen me already. At 1600x1200 the resolution looks good but no buildings at medium distance or medium Amount. I can now see the dot aircraft at 20k. Which this is on ATAG server. Also theres floating dot is like 30 feet over the cockpits.
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc Last edited by GF_Mastiff; 10-14-2011 at 03:38 AM. |
#3
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I remember the V1 beta patch you could see eachothers exhaust flames in multiplayer! I really really liked that feature and allowed me and my teammates to do damage checks before landing. I didn't notice any performance loss due to this and it seems AI planes still had those effects turned off. Infact it is directly linked to the AI autopilot, because if you hit Autopilot on in your own plane, you loose your own exhaust stack flames!
Either way I'd personally like them re-introduced! Ah, and the usual launcher.exe hangs in multiplayer after about 10-15 minutes of play. Will fetch crashdump on next crash |
#4
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I have been testing with the use of three simlar spec systems all powered by Ati 5870.
2 rigs have 2 5870 in Xfire & 1 rig has a single 5870. Xfire was tested with and without MSI afteburner locking no1 & 2 cards to give standard clock speeds for both cards on boot for Xfire rigs. Testing was done with the Black death track from start to where the close up of the soldier on the AA Gun is seen. fps SHOW LOG command was used so when the track was paused and the consol bought up again there was a good number of AVE MAX & MIN frame logs to be seen. ON the internet i checked my rig against my Squadies other Xfire rig and found whatever in game video settings used the results were the same on both rigs. Testing At VHI HI MED & LO in GAME settings I checked my rig against the Single 5870 rig and found the results the same even though I had Xfire running. Disabeling my second card gave me the same result again. Double checking with afterburners 2 x temp & 2 x GPU`s chart showed that Both cards worked on Xfire and only one when I disabled Xfire on my rig. Conclusion Despite aterburner showing both cards working in XFIRE mode ,and the Xfire icon showing in game it appears it is actualy having no effect in the game (at least for 5870`s ). Could it be both cards are rendering the same frame instead of alternate frames :ie Alternate Frame Rendering - Just like with SLI's Alternate Frame Rendering mode, each frame is rendered by each GPU one after the other. For example, the first GPU will render all the even frames while the second GPU will render all the odd frames. The other Xfire rendering modes are : Supertiling Mode - Supertiling works by dividing the screen/frame into small squares of pixels and spreading them evenly to each GPU for processing. Scissor Mode - In scissor mode the frame is split up into two pieces, depending on rendering effort. The two GPUs are given each half of the frame for processing. Whatever mode is used by Cliffs of Dover it does not appear to be working on 5870 cards . Hope this info helps someone figure out the problem. Thanks to Pedro & Brando for use of rigs for testing. ![]() Beta 15866 System Information OS Name Microsoft Windows 7 64 bit Home Premium Version 6.1.7601 Service Pack 1 Build 7601 System Type x64-based PC Water Cooling (CPU & GPU`S) Gigabyte GA-890FXA-UD5 BIOS Version/Date F6, 24/11/2010 SMBIOS Version 2.4 1000W Corsair PSU Processor AMD Phenom(tm) II X6 1100T Processor, 3817 Mhz, RAM 8.00 GB 2x4GB 1600mhz Corsair Dominator Vertex 240GB SSD Hard drive 1xSeial DVD reader/writer 2xATI Saphire 5870 OC Vapour X Steel series USB soundcard & Headset Saitek X52 PRO 2xThrustmaster MFD`s. Last edited by 6BL Bird-Dog; 10-13-2011 at 04:41 PM. |
#5
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steppes building:
[SPOILER] ![]() ![]() ![]() ![]() [/SPOILER] |
#6
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I bought new graphic card ATI HD 6870 and i tried CLOD with latest beta patch 2 ( with fix) and i found i got a lot freezes above cities - expecially over London ( like textures load pause or sth). My fps were not bad average 30-40 fps but i got a lot problems with freezes over cities or when enemy is closing ( bombers etc). Before i got GTX 280 which died ( i remember that i probably dont have such freezes with these card) so i dont reinstall all system just clean drivers by Drivers Sweeper and install ATi drivers.
I wonder if others with similar system have the same problem with pauses and freezes with these patches? I got Q6600 at 3.0 Ghz, 4 GB Ramm, ATi HD 6870, Win7 64 bit In game i got buldings detail - medium , budlings amout - low, forest - medium, textures - high, land - highs, shadows- off Last edited by Kwiatek; 10-13-2011 at 08:44 PM. |
#7
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Really need to check the Bf109 E4 prop pitch it works fine sometimes and then it seems to stick at 12:00 or 7:35... Completely messes up your attack if you don't see it in time.
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#8
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Low down I still get stutters, I mean the game is very jerky
![]() Possible the buildings or trees. Oh, and ground dust (taxiing) is a real fps killer. So are clouds (old il2 ones?!) Up there it's smooth as silk. Rough silk...with no anti aliasing ![]() i7 920, GTX470, 6GB RAM, Win7 64 |
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