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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-12-2011, 09:20 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by nearmiss View Post
The distortion, how can anyone put up with it?

I enjoy the cockpits and graphics for the depth of my involvement in the simulation. I realize enlarged POV may help see more, but it doesn't mate up with the way I like to enjoy air combat simulation.

So, yeah... I just go with the most realistic visuals all the time, and workaround the lack of peripheral vision and such.
What do you mean by distortion, what would need to be changed to get it looking like you want dude?
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 10-12-2011, 09:36 PM
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aa and correct fm's all the way to service ceiling.

everything else can wait imo.
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Old 10-13-2011, 01:42 AM
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This is a very long thread and I have not read it all...so I hope I'm not repeating an idea.

But, I would LOVE any, and all, of the effort that the team will put into the "AI". And "off line" play...

I could make a long list of behavior that I would love to see the "AI" exhibit, but the bottom line is...I would love to be surprised by the "AI". I would love to have the "AI" behave in unpredictable (sometimes), and yet understandable ways. People have already commented on improving the mechanics of "AI" flight...some feel that the "Sturmovik 1946" "AI" is smoother.

I'm intrigued by the idea of, "AI" that can "learn" from its opponent. Imagine flying against "AI" pilots that remember you...and (maybe) remember your favorite tactics.
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Old 10-13-2011, 03:07 AM
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1++

After making the game look and sound great, the real flight simulation and immersion comes from the way the combat is simulated. The dev team really needs to fine tune this aspect you feel like you are flying against a person rather than a robot on acid and red bull.
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Old 10-13-2011, 05:57 AM
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I agree with the above.

Would it be too much to ask for an AI that abides by the laws of physics? Now the game might as well be called "Spitfires vs Aliens", or "Messerschmitts vs Aliens".

That would be the first step towards an enjoyable single player mode.

2) make radio commands work.

3) add some content. a dynamic campaign and/ or a more complex mission builder.
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