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  #1  
Old 10-12-2011, 09:22 AM
Ataros Ataros is offline
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Location: USSR
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Quote:
Originally Posted by FG28_Kodiak View Post
Could you change the message for testing please, seems it's a problem with the string, may be to long or the 'ISDN'
I'll try it now.

2nd issue still remains. I see all messages from OnTickGame ONLY in server log but not on screen because they are sent only to server, not to remote players.

Code:
[13:17:48]	Server to [Server]: Please leave your feedback at forum.1cpublishing.eu in CloD section. We highly appreciate it!
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  #2  
Old 10-12-2011, 09:31 AM
FG28_Kodiak FG28_Kodiak is offline
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Location: Swabia->Bavaria->Germany
Posts: 884
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Could it be that GamePlay.gpPlayer is the server on dedicated?

Could you please test it with:
Code:
using System;
using System.Collections;
using System.Collections.Generic;
using maddox.game;
using maddox.game.world;


public class Mission : AMission
{

    #region MessageSystem

    private void sendScreenMessageTo(int army, string msg, object[] parms)
    {
        List<Player> Players = new List<Player>();

        //Singleplayer or Dedi Server
        if (GamePlay.gpPlayer() != null)
        {
                if (GamePlay.gpPlayer().Army() == army || army == -1)
                    Players.Add(GamePlay.gpPlayer());
        } // Multiplayer
        if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0)
        {
            foreach (Player p in GamePlay.gpRemotePlayers())
            {
                if (p.Army() == army || army == -1)
                    Players.Add(p);
            }
        }
        if (Players != null && Players.Count > 0)
            GamePlay.gpHUDLogCenter(Players.ToArray(), msg, parms);
    }


    private void sendChatMessageTo(int army, string msg, object[] parms)
    {
        List<Player> Players = new List<Player>();

        //Singleplayer or Dedi Server
        if (GamePlay.gpPlayer() != null)
        {
            if (GamePlay.gpPlayer().Army() == army || army == -1)
                Players.Add(GamePlay.gpPlayer());
        } // Multiplayer
        if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0)
        {
            foreach (Player p in GamePlay.gpRemotePlayers())
            {
                if (p.Army() == army || army == -1)
                    Players.Add(p);
            }
        }
        if (Players != null && Players.Count > 0)
            GamePlay.gpLogServer(Players.ToArray(), msg, parms);
    }


    private void sendScreenMessageTo(int army, string playerlanguage, string msg, object[] parms)
    {
        List<Player> Players = new List<Player>();

        //Singleplayer or Dedi Server
        if (GamePlay.gpPlayer() != null)
        {
            if ((GamePlay.gpPlayer().Army() == army || army == -1) && GamePlay.gpPlayer().LanguageName().Equals(playerlanguage))
                Players.Add(GamePlay.gpPlayer());
        } // Multiplayer
        if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0)
        {
            foreach (Player p in GamePlay.gpRemotePlayers())
            {
                if ((p.Army() == army || army == -1) && p.LanguageName().Equals(playerlanguage))
                    Players.Add(p);
            }
        }
        if (Players != null && Players.Count > 0)
            GamePlay.gpHUDLogCenter(Players.ToArray(), msg, parms);
    }


    private void sendChatMessageTo(int army, string playerlanguage, string msg, object[] parms)
    {
        List<Player> Players = new List<Player>();

        //Singleplayer or Dedi Server
        if (GamePlay.gpPlayer() != null)
        {
            if ((GamePlay.gpPlayer().Army() == army || army == -1) && GamePlay.gpPlayer().LanguageName().Equals(playerlanguage))
                Players.Add(GamePlay.gpPlayer());
        } // Multiplayer
        if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0)
        {
            foreach (Player p in GamePlay.gpRemotePlayers())
            {
                if ((p.Army() == army || army == -1) && p.LanguageName().Equals(playerlanguage))
                    Players.Add(p);
            }
        }
        if (Players != null && Players.Count > 0)
            GamePlay.gpLogServer(Players.ToArray(), msg, parms);
    }


    private void sendChatMessageTo(int army, string[] exepttoplayerlanguages, string msg, object[] parms)
    {
        List<Player> Players = new List<Player>();

        //Singleplayer or Dedi Server
        if (GamePlay.gpPlayer() != null)
        {
            if (GamePlay.gpPlayer().Army() == army || army == -1)
                Players.Add(GamePlay.gpPlayer());
        } // Multiplayer
        if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0)
        {
            foreach (Player p in GamePlay.gpRemotePlayers())
            {
                if (p.Army() == army || army == -1) 
                    Players.Add(p);
            }
        }

        foreach (string st in exepttoplayerlanguages)
        {
            Players.RemoveAll(item => item.LanguageName().Equals(st));
        }

        if (Players != null && Players.Count > 0)
            GamePlay.gpLogServer(Players.ToArray(), msg, parms);
    }


    private void sendScreenMessageTo(int army, string[] exepttoplayerlanguages, string msg, object[] parms)
    {
        List<Player> Players = new List<Player>();

        foreach (string st in exepttoplayerlanguages)
        {
            //Singleplayer or Dedi Server
            if (GamePlay.gpPlayer() != null)
            {
                if (GamePlay.gpPlayer().Army() == army || army == -1)
                    Players.Add(GamePlay.gpPlayer());
            } // Multiplayer
            if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0)
            {
                foreach (Player p in GamePlay.gpRemotePlayers())
                {
                    if (p.Army() == army || army == -1)
                        Players.Add(p);
                }
            }
        }
        foreach (string st in exepttoplayerlanguages)
        {
            Players.RemoveAll(item => item.LanguageName().Equals(st));
        }

        if (Players != null && Players.Count > 0)
            GamePlay.gpHUDLogCenter(Players.ToArray(), msg, parms);
    }


    private void sendChatMessageTo(Player player, string msg, object[] parms)
    {
        if (player != null)
            GamePlay.gpLogServer(new Player[] { player }, msg, parms);
    }


    private void sendScreenMessageTo(Player player, string msg, object[] parms)
    {
        if (player != null)
            GamePlay.gpHUDLogCenter(new Player[] { player }, msg, parms);
    }


    private void sendChatMessageTo(Player player, string playerlanguage, string msg, object[] parms)
    {
        if (player != null)
            if (player.LanguageName().Equals(playerlanguage))
                GamePlay.gpLogServer(new Player[] { player }, msg, parms);
    }


    private void sendScreenMessageTo(Player player, string playerlanguage, string msg, object[] parms)
    {
        if (player != null)
            if (player.LanguageName().Equals(playerlanguage))
                GamePlay.gpHUDLogCenter(new Player[] { player }, msg, parms);
    }
    
    
    private void sendChatMessageTo(Player player, string[] exepttoplayerlanguages, string msg, object[] parms)
    {

        List<Player> Players = new List<Player>();
        
        if (player != null)
            Players.Add(player);    
        
        foreach (string st in exepttoplayerlanguages)
        {
            if(Players != null)
                Players.RemoveAll(item => item.LanguageName().Equals(st));
        }

        if (Players != null && Players.Count > 0)
            GamePlay.gpLogServer(Players.ToArray(), msg, parms);
    }
 
   
    private void sendScreenMessageTo(Player player, string[] exepttoplayerlanguages, string msg, object[] parms)
    {
        List<Player> Players = new List<Player>();
        
        if (player != null)
            Players.Add(player);    
        
        foreach (string st in exepttoplayerlanguages)
        {
            if (Players != null)
                Players.RemoveAll(item => item.LanguageName().Equals(st));
        }

        if (Players != null && Players.Count > 0)
            GamePlay.gpHUDLogCenter(Players.ToArray(), msg, parms);
    }
    
    #endregion

}

Last edited by FG28_Kodiak; 10-12-2011 at 11:33 AM.
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  #3  
Old 10-12-2011, 10:56 AM
Ataros Ataros is offline
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Join Date: Jun 2010
Location: USSR
Posts: 2,439
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The 1st problem with errors is solved! The chat message was too long.
Thank you!

Quote:
Originally Posted by FG28_Kodiak View Post
Could it be that GamePlay.gpPlayer is the server on dedicated?
It can be. But I am joining the server as 3GIAP_Atas and do not get the message that server gets you can try it on R2 now. You will not receive the message probably.

Thanks, will test soon.

EDIT. Ah, 10 people are playing can not restart now ((.

Last edited by Ataros; 10-12-2011 at 10:58 AM.
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  #4  
Old 10-12-2011, 10:59 AM
FG28_Kodiak FG28_Kodiak is offline
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Join Date: Dec 2009
Location: Swabia->Bavaria->Germany
Posts: 884
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Ok i found out how to run a dedicated Server on my own Computer, so i can test it by my self
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  #5  
Old 10-12-2011, 11:01 AM
Ataros Ataros is offline
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Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by FG28_Kodiak View Post
Ok i found out how to run a dedicated Server on my own Computer, so i can test it by my self
Thanks! Edited the previous message saying that the 1st problem is solved. Chat message was too long.

BTW you can join your own dedicated server from the same PC with your client if you run the dedi via a shortcut (creating a windows shortcut for a dedi with -server in properties).
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  #6  
Old 10-12-2011, 11:17 AM
FG28_Kodiak FG28_Kodiak is offline
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Join Date: Dec 2009
Location: Swabia->Bavaria->Germany
Posts: 884
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Yes i get the english messages at my private testserver.
Btw the messages are to long for my screen resolution (19' 1280*1024), so i can't see the begin and the end of the message.

I also get the OnTickGame Messages (with my latest version), good to know that GamePlay.gpPlayer() is the server so we can send testmessages to the LOG.
But i ever think gpPlayer is for Singleplayer and gpRemotePlayer is for Multiplayer, so sorry for the inconvenience

SO latest Version:
Code:
using System;
using System.Collections;
using System.Collections.Generic;
using maddox.game;
using maddox.game.world;


public class Mission : AMission
{

    #region MessageSystem

    private void sendScreenMessageTo(int army, string msg, object[] parms)
    {
        List<Player> Players = new List<Player>();

        //Singleplayer or Dedi Server
        if (GamePlay.gpPlayer() != null)
        {
                if (GamePlay.gpPlayer().Army() == army || army == -1)
                    Players.Add(GamePlay.gpPlayer());
        } // Multiplayer
        if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0)
        {
            foreach (Player p in GamePlay.gpRemotePlayers())
            {
                if (p.Army() == army || army == -1)
                    Players.Add(p);
            }
        }
        if (Players != null && Players.Count > 0)
            GamePlay.gpHUDLogCenter(Players.ToArray(), msg, parms);
    }


    private void sendChatMessageTo(int army, string msg, object[] parms)
    {
        List<Player> Players = new List<Player>();

        //Singleplayer or Dedi Server
        if (GamePlay.gpPlayer() != null)
        {
            if (GamePlay.gpPlayer().Army() == army || army == -1)
                Players.Add(GamePlay.gpPlayer());
        } // Multiplayer
        if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0)
        {
            foreach (Player p in GamePlay.gpRemotePlayers())
            {
                if (p.Army() == army || army == -1)
                    Players.Add(p);
            }
        }
        if (Players != null && Players.Count > 0)
            GamePlay.gpLogServer(Players.ToArray(), msg, parms);
    }


    private void sendScreenMessageTo(int army, string playerlanguage, string msg, object[] parms)
    {
        List<Player> Players = new List<Player>();

        //Singleplayer or Dedi Server
        if (GamePlay.gpPlayer() != null)
        {
            if ((GamePlay.gpPlayer().Army() == army || army == -1) && GamePlay.gpPlayer().LanguageName().Equals(playerlanguage))
                Players.Add(GamePlay.gpPlayer());
        } // Multiplayer
        if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0)
        {
            foreach (Player p in GamePlay.gpRemotePlayers())
            {
                if ((p.Army() == army || army == -1) && p.LanguageName().Equals(playerlanguage))
                    Players.Add(p);
            }
        }
        if (Players != null && Players.Count > 0)
            GamePlay.gpHUDLogCenter(Players.ToArray(), msg, parms);
    }


    private void sendChatMessageTo(int army, string playerlanguage, string msg, object[] parms)
    {
        List<Player> Players = new List<Player>();

        //Singleplayer or Dedi Server
        if (GamePlay.gpPlayer() != null)
        {
            if ((GamePlay.gpPlayer().Army() == army || army == -1) && GamePlay.gpPlayer().LanguageName().Equals(playerlanguage))
                Players.Add(GamePlay.gpPlayer());
        } // Multiplayer
        if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0)
        {
            foreach (Player p in GamePlay.gpRemotePlayers())
            {
                if ((p.Army() == army || army == -1) && p.LanguageName().Equals(playerlanguage))
                    Players.Add(p);
            }
        }
        if (Players != null && Players.Count > 0)
            GamePlay.gpLogServer(Players.ToArray(), msg, parms);
    }


    private void sendChatMessageTo(int army, string[] exepttoplayerlanguages, string msg, object[] parms)
    {
        List<Player> Players = new List<Player>();

        //Singleplayer or Dedi Server
        if (GamePlay.gpPlayer() != null)
        {
            if (GamePlay.gpPlayer().Army() == army || army == -1)
                Players.Add(GamePlay.gpPlayer());
        } // Multiplayer
        if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0)
        {
            foreach (Player p in GamePlay.gpRemotePlayers())
            {
                if (p.Army() == army || army == -1) 
                    Players.Add(p);
            }
        }

        foreach (string st in exepttoplayerlanguages)
        {
            Players.RemoveAll(item => item.LanguageName().Equals(st));
        }

        if (Players != null && Players.Count > 0)
            GamePlay.gpLogServer(Players.ToArray(), msg, parms);
    }


    private void sendScreenMessageTo(int army, string[] exepttoplayerlanguages, string msg, object[] parms)
    {
        List<Player> Players = new List<Player>();

        foreach (string st in exepttoplayerlanguages)
        {
            //Singleplayer or Dedi Server
            if (GamePlay.gpPlayer() != null)
            {
                if (GamePlay.gpPlayer().Army() == army || army == -1)
                    Players.Add(GamePlay.gpPlayer());
            } // Multiplayer
            if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0)
            {
                foreach (Player p in GamePlay.gpRemotePlayers())
                {
                    if (p.Army() == army || army == -1)
                        Players.Add(p);
                }
            }
        }
        foreach (string st in exepttoplayerlanguages)
        {
            Players.RemoveAll(item => item.LanguageName().Equals(st));
        }

        if (Players != null && Players.Count > 0)
            GamePlay.gpHUDLogCenter(Players.ToArray(), msg, parms);
    }


    private void sendChatMessageTo(Player player, string msg, object[] parms)
    {
        if (player != null)
            GamePlay.gpLogServer(new Player[] { player }, msg, parms);
    }


    private void sendScreenMessageTo(Player player, string msg, object[] parms)
    {
        if (player != null)
            GamePlay.gpHUDLogCenter(new Player[] { player }, msg, parms);
    }


    private void sendChatMessageTo(Player player, string playerlanguage, string msg, object[] parms)
    {
        if (player != null)
            if (player.LanguageName().Equals(playerlanguage))
                GamePlay.gpLogServer(new Player[] { player }, msg, parms);
    }


    private void sendScreenMessageTo(Player player, string playerlanguage, string msg, object[] parms)
    {
        if (player != null)
            if (player.LanguageName().Equals(playerlanguage))
                GamePlay.gpHUDLogCenter(new Player[] { player }, msg, parms);
    }
    
    
    private void sendChatMessageTo(Player player, string[] exepttoplayerlanguages, string msg, object[] parms)
    {

        List<Player> Players = new List<Player>();
        
        if (player != null)
            Players.Add(player);    
        
        foreach (string st in exepttoplayerlanguages)
        {
            if(Players != null)
                Players.RemoveAll(item => item.LanguageName().Equals(st));
        }

        if (Players != null && Players.Count > 0)
            GamePlay.gpLogServer(Players.ToArray(), msg, parms);
    }
 
   
    private void sendScreenMessageTo(Player player, string[] exepttoplayerlanguages, string msg, object[] parms)
    {
        List<Player> Players = new List<Player>();
        
        if (player != null)
            Players.Add(player);    
        
        foreach (string st in exepttoplayerlanguages)
        {
            if (Players != null)
                Players.RemoveAll(item => item.LanguageName().Equals(st));
        }

        if (Players != null && Players.Count > 0)
            GamePlay.gpHUDLogCenter(Players.ToArray(), msg, parms);
    }
    
    #endregion

}

Last edited by FG28_Kodiak; 10-12-2011 at 11:26 AM.
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  #7  
Old 10-12-2011, 12:05 PM
Ataros Ataros is offline
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Join Date: Jun 2010
Location: USSR
Posts: 2,439
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Thank you very much! Will try to install it tonight.
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