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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The Ai is still too tricky. Alot of the time i'm watching a 109 for example spiraling out of control in a dive and I think 'yeah he's done' and then with 100ft before impact he'll pull out and do an inverted climb. What a load of crock!
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#2
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Its the flopping around like a fish bit that gets to me... Rolling left and right like its possessed. Not much of a problem if you fly online though!
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#3
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Or those crazy jink & weave, barrel-rolling bomber pilots.
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#4
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Just been on the tail of a Bf110.. I think the pilot was used to flying 109's, he was flinging that crate around the sky, waggling his wings and generaly acting like he was flying a light weight fighter.
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#5
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well if the AI has really improved with this beta beta patch, then i wonder why luthier hasnt mentioned it with a single word.
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#6
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I'll second that too, seeing a FW200 flip wing tips at a speed that would put a Red Bull air racer to shame is a real immersion killer. What happened to the moment of inertia, did they get the decimal point in the wrong place or what!?
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__________________________________________________ ________________________________ W7 64Bit/Q9650 @ 3.7Ghz/8Gb Ram/Gigabyte SuperOverClocked GTX580/Creative X-Fi/Dell Ultrascan 24" @ 1920x1200 |
#7
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I'll second that!
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__________________________________________________ ________________________________ W7 64Bit/Q9650 @ 3.7Ghz/8Gb Ram/Gigabyte SuperOverClocked GTX580/Creative X-Fi/Dell Ultrascan 24" @ 1920x1200 |
#8
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You get on someone's tail and the pilot turns into a squirrel. As it stands now this game is great to fly around, look at scenery and enjoy the fly-by sounds. To the credit of the dev team, it looks and sounds REALLY good. But, combat is not simulated very well and that's what it's supposed to do.
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