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#1
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Something I've been hoping for, for a long time.
I know it's inherent in the techniques used but the distortions in game (all games) when not looking straight ahead are awful. |
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#2
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this is like looking through reality through a real window
now you can have any kind of lens in the window from great angular to telezoom actually i think johny lee got this idea from a post i did long ago at the ubizoo i call this effect the gunsight effect
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
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#3
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Mhhh, I don't get how you think these techniques should be used in gaming. You're confusing the principle here: it's exactly the other way round I believe.
In real life you don't want to have a greenscreen in front of your nose. What sense would that make? None. The real actors can't see the scene. It doesn't serve any purpose in gaming. Let's assume you replace gaming with "simulation" (as in simulating a virtual world) then you can simply see that what they do is USE gaming - they use a greenscreen and then virtually replace that with virtual content. There is one exception. Augmented reality. This IS being done but slowly introduced. The issues are that the world is not a greenscreen so you need a tremendous amount of cpu power to calculate the new virtual space onto the real space. That aside there is only limited use though as you need to make sure that the human does not endanger himself by overlapping reality experiments. E.g. car racing in the real world and seeing digital pictures and images. Could work but would be highly risky. As for air combat this stuff is old already. Virtual target shooting is being done so there's that. But then again - gaming is enabling sandbox experience WITHOUT real world requirements.You fly a plane in a game means you don't crash, die, need to pay fuel etc. |
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#4
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the idea is not a green screen idea
each picture only has one postion from where to look at it if youre not in that position is not right what johny lee does and hollywood does is correct the image so as the viewing point moves the image changes to be correctly viewed
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
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