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#1
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The problem with the *.cpp is that there is no difference between the most. I ve testet some variations but don't see any difference. So i think this feature is not fully implemented in the game at the moment.
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#2
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There will not be a manual till FMB features are finalized 95% at least (2012-2013?) A lot of things is changing with every patch.
I opened FMB in April for the first time not having prior FMB experience. Most of it is self explanatory (80%) if you start studying others' missions which came with the game (e.g. campaigns) and other posted here. The rest 20% was discussed in this forums section in length back in April and May. Please use forums search function and check out my replies to similar threads in the past. If you can not find something using search (what I doubt) please start a separate thread with each particular question. Last edited by Ataros; 10-07-2011 at 11:18 AM. |
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#3
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Naryv mentioned that some .cpp scripts are rudimentary (like airport.cpp iirc). It is better to program all these functionality in mission scripts if it is not available in game already. The only one that works is car.cpp one or maybe another one which is used with projectors (if any).
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