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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I dont need 3D. After more than 6 month we have a announcement for super 3 D simulation. I still want a working Clodo. |
#2
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X58A UD3R v 2.0 i7 950 @ 4.2GHZ Gigabyte GTX 580 1.5GB @900/1800/4008 Rip Jaws DDR3 2000 6GB FSB 200Mhz/ Memory Bus 1000MHz SSD G.Skill Phoenix Pro 60GB SSD OCZ Revo X2 240GB (flight sims) WD5000AAKS 500GB BX 2250 21,5" 1920x1080@60Hz Sidewinder FFB II Win 7 64 bits Ultimate Corsair 850W |
#3
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Krupi you're a t*t.
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#4
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I like to see these new things added, although I don't have 3D glasses to get some use out of it.
Remember, the dev-team is no 1 man team, so if one guy made this possible it probably had little impact on bugfixing. Last edited by Sven; 10-03-2011 at 06:41 PM. |
#5
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+1
I wonder why dev team spend any time at all on this fancy thing while other more important things are still pending to be fixed. - General performance, SLI / Crossfire, AI, Dynamioc Campaign, Multiplayer connection problems, DeviceLink support or similar and a long etcetera IMHO should be far in front of this unnecessary fancy things. Quote:
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#6
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Occasionally, an hour or two spent not working on a problem can be just at creative as an hour spent trying to solve a problem.
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#7
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I just wasted more time than that developer in implement 3D trying to read some feedback about that screenshots from someone with nVidia 3D.
You guys are helpless, Epic Face Palm for you : Last edited by Buchon; 10-03-2011 at 06:11 PM. |
#8
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First, some don't have a barely idea on how software development work, put a graphics programmer to work on AI is as stupid as going to an hospital to get your toaster repaired.
Second, add stereo 3D support required just a couple of hours, right now the only problem of CoD's graphics engine in stereo 3D is that shadows are rendered at the wrong depth. Last edited by Stefem; 10-04-2011 at 12:23 AM. |
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