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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 09-30-2011, 09:42 AM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by zanzark View Post
I was flying at 20m distance.
Oh, that reminds me to bring up the point, you get best results when you set the guns convergence to a distance of your preference and then shoot at the bomber from that distance.
This will concentrate your "weak" bullets on the same area thus maximize the impact.

Sometimes, correct gun convergence works miracles

~S~
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Old 09-30-2011, 02:21 PM
Stealth_Eagle Stealth_Eagle is offline
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Logically another factor that comes slightly into play is belting. My custom ammo belts are historical minus the occasional tracer. In theory, mass bomber kills are possible (I have gotten 5 in full real minus external views on the low altitude intercept) when you aim for critical weak points. I personally find a general weak point is when the wing meets the body of the aircraft for single seat fighters. As for bombers, never stay parked on a bombers tail for too long but rather try this: fly above the bombers and target the top of the aircraft since the target will be bigger but you need to watch out for running into them as well as be proficient at leading.
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Old 10-01-2011, 12:20 PM
TomcatViP TomcatViP is offline
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Quote:
Originally Posted by Stealth_Eagle View Post
As for bombers, never stay parked on a bombers tail for too long but rather try this: fly above the bombers and target the top of the aircraft since the target will be bigger but you need to watch out for running into them as well as be proficient at leading.
Use a heavy foot on your rudder pedals to "drift" your trajectory. In other term your plane nose will be pointed toward your target but your actual flight path wld be offset with no risk of collision (by the way the 109 had a superior rudder authority that was recognized after the war has being an ace making characteristic)
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Old 10-01-2011, 01:22 PM
41Sqn_Stormcrow
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Quote:
Originally Posted by TomcatViP View Post
Use a heavy foot on your rudder pedals to "drift" your trajectory. In other term your plane nose will be pointed toward your target but your actual flight path wld be offset with no risk of collision (by the way the 109 had a superior rudder authority that was recognized after the war has being an ace making characteristic)
Another thing that is missing in the sim. I practically cannot make last moment corrections with the rudder.
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Old 10-03-2011, 07:12 PM
TomcatViP TomcatViP is offline
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I can see a huge diff regarding this point flying the hurri compared to the 109
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