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| Warrior, Paladin, Mage Different classes in King's Bounty |
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#1
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Congratulations !
That's a nice record really. Almost 29k ldr is pretty neat. I wonder why you had so much money left, tho. Was there nothing in the skill trees you wanted to have and buy runes for ? Or was the amount needed bigger than what you could buy with those 1.7 mil ? Just curious :> The damage stats are nice. 31% Skeleton Archers is massive. That's probably the thing if you don't use Demons because they dish out so much "Furious"-retaliation damage that the Skeleton Archers have nothing to take down after their first Dragon Arrow shot ^^ I wonder the font and font size tho. Seems a little odd. And well, 40 atk and 20 int... that's why editing items in is a mixed blessing. It's nice to have and fun to play but it is a HUGE difference between playing with 40 Atk and playing with 27 Atk ^^ Yes, Dragon Ferr does Armageddon, too. Had to reload the fight with him and after the third attempt killed him without him using Armageddon. Btw you can edit your screenshots with Paint and save them as jpg files. Just as a tip. 150 kb jpg vs 2.5 MB bmp xD Last edited by Vulture; 09-27-2011 at 06:27 AM. |
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#2
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I was trying to set my best record for days, and actually made about half of that money in the Labyrinth and Murock. I bought a ton of runes, too. I'm not sure how many I bought, but the cost was over 1 million per Mind Rune and nearly as much for Magic. This game was somehow a full 20 hours shorter of gameplay time than the other games I've played.
And yes, 40 Atk vs. 27 Atk is a huge difference. Too huge, and boring with units that were that good. This was so easy that I'll back off editing for the future so there's more challenge. Skeleton Archers were one-shotting nearly half the stacks with Dragon Arrows. |
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#3
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They do that at 27 Atk, too xD Even below ^^
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#4
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I'll just give myself a big fat "Well Duh" for that about the Skeleton Archers. I should have known by now that their Atk doesn't matter with Dragon Arrows. Sheesh. And btw, I chose my game because of the insane base stats my Warrior would get via level-ups and upgrades on the adventure map. His base stats were: Atk 17 Def 6 Int 11.
I was friendly to myself with his equipment, but I didn't think it was too egregious, (I added a Gladiator Sword and a Dragon Necklace in Haas' Labyrinth for the only Atk boosts the game didn't give me) and if you recall I let Zombie Rina be able to equip two weapons, so it was like I had Xeona with me. My last three unedited games had equipment to put them at Warrior Atk 37, Paladin Atk 33, Mage Atk 33. Maybe this game just likes me. If I had it to do over again, I'd restore Zombie Rina's equipment slots, since the Undeads didn't need two extra weapons with all the after-dark bonuses they get. |
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#5
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Ah well, with human Feanora and her three artifact slots I'm currently at 36 Int as well and I'm just level 16 ^^ But only 13 Atk so far. Altars Of Combat hated me in this game. I didn't care to calculate that to be honest.
The funny thing is: I really don't know what to do with all that int. Who cares about 200 more damage on an ice snake really ? I'd prefer more atk and ldr :s |
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#6
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I've been thinking that in preparation for playing with all Archers that the spell Hypnosis might be their salvation in most battles, but I imagine it would take really high Int to take control of a stack immediately in turn 1. But maybe with Onslaught or a Higher Magic Dragon Arrow followed by Hypnosis, one could whittle down a huge stack and then use it, if one didn't have enough Int to take over the stack at the start. Give them baddies something else to beat on for a bit.
Have you come across Hypnosis in your game? You might be able to make use of all that Int with that spell. I'm interested in finding out. |
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#7
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Sure Hypnosis will work. And I have it in my game (Pendant Of Iron Will ftw :>)
But you just don't have the Might Runes to get to Onslaught early on. Not if you want Higher Magic 1 or 2 out of 3 first. Maybe I was wrong in wanting that early on (I just did it so I could beat Bogacho right away). But it's not only the initiative problem I worry about, it's also the pure lack of damage to be completely honest. Idk what obscene amounts of Atk it requires to equate the lack of utility with damage but 15 definitely aren't. Not even in mid-game. And more atk will come at the loss of int. Sure you can give yourself the gear of awesomeness with 30 Atk and 40 Int giving yourself 3 skulls or whatever and it'll work better. About the spell choice. Idk, I think mass Precision makes more sense than one Dragon Arrows (except if there really is one large stack of something fast and dangerous aka Dragons). I'm ignorant of that atm, Thorn-Hunters do physical damage but their "spit" isn't considered a projectile, right ? I just wondered about a new idea about a lvl 1 Dagger+Whip team. I was thinking Sprites, Lake Fairies, Skellies, Bowmen (ok they're lvl 2) and Thorn-Hunters. Might be fun to try that. |
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