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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 09-26-2011, 02:04 AM
ShadowTek ShadowTek is offline
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ahh thats hex code? Thats what that crap is? lol, I'll give it a shot, I know hex mabey not this, but I'll give it a shot...

Last edited by ShadowTek; 09-26-2011 at 02:08 AM.
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  #2  
Old 09-26-2011, 02:36 AM
ShadowTek ShadowTek is offline
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Ok, I see, I can figure this out but will take awhile..

for example, the first string 4D554C5449414354494F4E in bfight translates to:
multiaction

616374696F6E73 is:
actions

45585052455353494F4E is
EXPRESSION

776172 is
war

6C755F766172 is
lu_var

6E616D is
nam

6D6F6465 is
mode

246865726F is
$hero

6167765F6D6F6465 is
agv_mode

636F6E64 is
cond

45585052 is
EXPR

ect, ect ect lol

This is gonna suck.. and take forever, but I can crack it, I see what there doing..

Last edited by ShadowTek; 09-26-2011 at 03:03 AM.
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  #3  
Old 10-01-2011, 06:36 PM
ShadowTek ShadowTek is offline
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EDIT: I have now uploaded the rest (bfight and onuse) of the translations..


Ok Fatt Shade, the zip below contains the afight code for Agvares, lets see how I explain this..

the start of the file you will see this:

Code:
afight=

200000000000000050000000100000001000000010000000100000001000000020000000B000000

4D554C5449414354494F4E:  MULTIACTION

030000000100000001000000040000000200000007000000

616374696F6E73:  actions
note the entire afight code is in file, what I did was translate everything that I could translate.. the parts that are not the code is the : followed by two spaces, then the translation..

This translation (what I could figure out) should help, fiddling with the code after the translation part should hopefully help through trail and error, change things.. you will hopefully see what I mean when you look at the file..

Note this hex code is from the companion.txt and is only the afight section from Agvares.. I hope this all makes sense.. again the code is all in order as it normally was, I simple "interjected" translations into it..

I was able to translate I think all of it.. the parts that are not translated, I beleive is simply the code for the translated part, for example:

Code:
45585052455353494F4E0300000000000000010000000100000003000000
would be:

Code:
This part is..
45585052455353494F4E:  EXPRESSION
and the part below is what ever the EXPRESSION is..
0300000000000000010000000100000003000000

At least I think it is... although it could be the code above rather then below that is the EXPRESSION
Hopefully this can help mod it.. will still be a trial and error type of thing..

I'll upload the translation for the bfight and the rest soon... the afight part was by far the largest hardest part, thats why I did this part first, the rest wont take long. EDIT: Finished and uploaded

parts of the code that start with agv_ obviously I think most likley stands for Agvares, so the

agv_mode
agv_count
agv_unit

parts are of real interest

some of the codes in the file I think are:

var = Variable

rnd(10,15) = a random number between 10 and 15

nam = short for name or names? just a guess..

war = battle actions maybe?

cond = condition

EXPR = experience or expression

==0 or ==1 = either true or false
Attached Files
File Type: zip afight.zip (747 Bytes, 8 views)
File Type: zip bfight_onuse.zip (691 Bytes, 5 views)

Last edited by ShadowTek; 10-01-2011 at 08:15 PM.
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  #4  
Old 10-02-2011, 09:10 PM
Fatt_Shade Fatt_Shade is offline
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Hey shadowtek i checked out your posted files and you did good job translating those strings form hex code, but i have no idea how it`s suposed to work in game. All `words` have no meaning, no relations to other game files from mod folder, and i`m lost how to conect them to in battle situation. I had same problem making composite item, all ocmponents have `use` option but it doesnt work like i planed , when i get new composite item with shift + tilda it also works, but whe i try to use it do change it into components it doesnt work.
Sry for not being able to help, but this is beyond my moding skills
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