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ahh thats hex code? Thats what that crap is? lol, I'll give it a shot, I know hex mabey not this, but I'll give it a shot...
Last edited by ShadowTek; 09-26-2011 at 02:08 AM. |
#2
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Ok, I see, I can figure this out but will take awhile..
for example, the first string 4D554C5449414354494F4E in bfight translates to: multiaction 616374696F6E73 is: actions 45585052455353494F4E is EXPRESSION 776172 is war 6C755F766172 is lu_var 6E616D is nam 6D6F6465 is mode 246865726F is $hero 6167765F6D6F6465 is agv_mode 636F6E64 is cond 45585052 is EXPR ect, ect ect lol This is gonna suck.. and take forever, but I can crack it, I see what there doing.. Last edited by ShadowTek; 09-26-2011 at 03:03 AM. |
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EDIT: I have now uploaded the rest (bfight and onuse) of the translations..
Ok Fatt Shade, the zip below contains the afight code for Agvares, lets see how I explain this.. the start of the file you will see this: Code:
afight= 200000000000000050000000100000001000000010000000100000001000000020000000B000000 4D554C5449414354494F4E: MULTIACTION 030000000100000001000000040000000200000007000000 616374696F6E73: actions This translation (what I could figure out) should help, fiddling with the code after the translation part should hopefully help through trail and error, change things.. you will hopefully see what I mean when you look at the file.. Note this hex code is from the companion.txt and is only the afight section from Agvares.. I hope this all makes sense.. again the code is all in order as it normally was, I simple "interjected" translations into it.. I was able to translate I think all of it.. the parts that are not translated, I beleive is simply the code for the translated part, for example: Code:
45585052455353494F4E0300000000000000010000000100000003000000 Code:
This part is.. 45585052455353494F4E: EXPRESSION and the part below is what ever the EXPRESSION is.. 0300000000000000010000000100000003000000 At least I think it is... although it could be the code above rather then below that is the EXPRESSION I'll upload the translation for the bfight and the rest soon... the afight part was by far the largest hardest part, thats why I did this part first, the rest wont take long. EDIT: Finished and uploaded parts of the code that start with agv_ obviously I think most likley stands for Agvares, so the agv_mode agv_count agv_unit parts are of real interest ![]() some of the codes in the file I think are: var = Variable rnd(10,15) = a random number between 10 and 15 nam = short for name or names? just a guess.. war = battle actions maybe? cond = condition EXPR = experience or expression ==0 or ==1 = either true or false Last edited by ShadowTek; 10-01-2011 at 08:15 PM. |
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Hey shadowtek i checked out your posted files and you did good job translating those strings form hex code, but i have no idea how it`s suposed to work in game. All `words` have no meaning, no relations to other game files from mod folder, and i`m lost how to conect them to in battle situation. I had same problem making composite item, all ocmponents have `use` option but it doesnt work like i planed , when i get new composite item with shift + tilda it also works, but whe i try to use it do change it into components it doesnt work.
Sry for not being able to help, but this is beyond my moding skills ![]() |
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