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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 09-25-2011, 01:08 AM
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Feathered_IV Feathered_IV is offline
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Quote:
Originally Posted by buzzard View Post
Does anyone with graphics or programming expertise know what might be happening here? Or is the jury still out on whether or not this works?

If it is working, hope the devs read the forums-
Judging from the hardware and reported results, its the low end machines that are seeing the most benefit. Those who are already pulling down 50fps or thereabouts are seeing proportionally less gain.
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Old 09-25-2011, 04:16 AM
Buchon Buchon is offline
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As Maxed said, setting the Depth buffer to 32 you are killing the Stencil buffer, because a 28 bit depth buffer is necessary to use 8 bit Stencil buffer, and there no 16 bit Stencil buffer.

Switching off the Stencil buffer can boost overloaded systems, just set DepthBits=32 and StencilBits=0 and try, but it has consequences because the usage of this buffer is off.

How is IL2COD using the Stencil buffer is what is unknown, it is used usually to add quality in shadows and reflections maps, may be poss processed effects too, so you are switching off some quality of the picture.

Last edited by Buchon; 09-25-2011 at 04:20 AM.
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