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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I did not notice a real significant increase in fps, still have to check out the sun glare.
Tried it out on quick mission british attack on airfield, lots of clouds and I ramped up the number of airplanes a little, using this as my perfromance test mission. Going to try it out of course in the other missions as well and in TEF campaign. Did anyone try to find a difference after applying this in regards to vsyn? I so far cannot play without vsync, mostly the game runs ok, but as soon as I fly through a cloud the prop starts flickering like crazy. |
#2
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AMD Phenom II X4 965BE OC@3.8ghz DDR3 G.Skill eco 4gb ATI Asus EAH6950 2GB shaders unlocked Asus Xonar DX Asrock 870 extreme3 Windows7 x64 Ultimate Saitek X52pro (stick modded) - Saitek rudder pedals - SteelSeries Siberia V2 headset Freetrack ps3eye Samsung 23" SyncMaster XL2370 |
#3
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hoah. i didnt expect this breakdown.
i changed both conf.inis, since i really dont understnad wish one does what. i use win7 64 bits. |
#4
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I changed to these settings and saw no improvement in the Black Death track - actually lost one fps in average but that is out of the statistic margin as I only ran it once...
However it feels smoother in actual gameplay but I'm pretty sure it's placebo or some pseudo Hawthorne effect ![]() ![]() As a side note - is there really any support in DirectX for 32-bit bit depth? Windows classic 32-bit color is really 24-bit with 8-bit alpha (just as the original setting) - even though there has been talk of increasing it - but I guess the human eye is really lost after 24 any way? EDIT: Even if the setting is really not valid (though there is a DirectX D3DFMT_D32 depth buffer available in Dx9 it's deprecated in Dx10 for something else - does it really work on todays hardware?) - it's really interesting that some people here see massive improvements (as some side effect I guess by driver/dx going to some default setting instead?). The devs analyzing that could lead to good stuff!
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas Last edited by mazex; 09-24-2011 at 10:04 AM. |
#5
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well my improvement is definitely valid. i could bring some prints, or a video, but im not talking about a 5 fps difference, im talking about making the game playable. Last edited by pupo162; 09-24-2011 at 10:02 AM. |
#6
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So... 32-bit color and 16-bit stencil should not be possible and therefore you get some other default format that makes the game go faster for some rigs is my guess... But what do I know?
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
#7
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![]() thats chinese to me XD. i made this "discovery" upon finding a random confini posted in this foruns of the first days of COD were we had these values instead of the ones steam diceded to put in my PC. i have no ideia what any of these lines actually change, but i like the result of the change. |
#8
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I currently have the same card as you, with aero disabled. Many thanks. Edit: This was when I still had my 5770 installed Last edited by ATAG_Dutch; 09-24-2011 at 04:12 PM. |
#9
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i have had aero disabled since day 1 of COD release. I never brought it on again to see if has any difference becouse i dont like it anyway. so i cant be of much help
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#10
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It would be interesting for eveyone to post what type of video card they have.. In that maybe low end video cards (older) are affected more than top end (newer) video cards On that note, GTX 580 here
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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