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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-24-2011, 05:34 AM
NedLynch NedLynch is offline
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I did not notice a real significant increase in fps, still have to check out the sun glare.
Tried it out on quick mission british attack on airfield, lots of clouds and I ramped up the number of airplanes a little, using this as my perfromance test mission. Going to try it out of course in the other missions as well and in TEF campaign.

Did anyone try to find a difference after applying this in regards to vsyn?
I so far cannot play without vsync, mostly the game runs ok, but as soon as I fly through a cloud the prop starts flickering like crazy.
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Old 09-24-2011, 06:29 AM
albx albx is offline
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Originally Posted by cheesehawk View Post
I still get sun glare, but no where near as pronounced. I can't quite tell for sure, but everything looks brighter too. I did have some issues I haven't had before with the screen flickering when going through a cloud. Vsync works the same both before and after on my system, but my card can pump out way more than my monitor can handle, so I expected that. My problems are normally tearing while panning with TrackIR. With the better fps, I've been able to increase some settings again, and still seems much smoother.

Haven't run a BlackForest track yet though, I'll wait til tomorrow to do that.
If you enable Vsync you shouldn't have tearings. Be sure to enable it from the game and disable from the videocard control panel (what do you have? ATI or Nvidia?)
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Old 09-24-2011, 08:32 AM
pupo162 pupo162 is offline
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hoah. i didnt expect this breakdown.

i changed both conf.inis, since i really dont understnad wish one does what.

i use win7 64 bits.
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Old 09-24-2011, 09:45 AM
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mazex mazex is offline
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I changed to these settings and saw no improvement in the Black Death track - actually lost one fps in average but that is out of the statistic margin as I only ran it once...

However it feels smoother in actual gameplay but I'm pretty sure it's placebo or some pseudo Hawthorne effect Never underestimate that one for us glass half full people

As a side note - is there really any support in DirectX for 32-bit bit depth? Windows classic 32-bit color is really 24-bit with 8-bit alpha (just as the original setting) - even though there has been talk of increasing it - but I guess the human eye is really lost after 24 any way?

EDIT: Even if the setting is really not valid (though there is a DirectX D3DFMT_D32 depth buffer available in Dx9 it's deprecated in Dx10 for something else - does it really work on todays hardware?) - it's really interesting that some people here see massive improvements (as some side effect I guess by driver/dx going to some default setting instead?). The devs analyzing that could lead to good stuff!
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Last edited by mazex; 09-24-2011 at 10:04 AM.
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  #5  
Old 09-24-2011, 09:58 AM
pupo162 pupo162 is offline
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Originally Posted by mazex View Post
I changed to these settings and saw no improvement in the Black Death track - actually lost one fps in average but that is out of the statistic margin as I only ran it once...

However it feels smoother in actual gameplay but I'm pretty sure it's placebo or some pseudo Hawthorne effect Never underestimate that one for us glass half full people

As a side note - is there really any support in DirectX for 32-bit bit depth? Windows classic 32-bit color is really 24-bit with 8-bit alpha (just as the original setting) - even though there has been talk of increasing it - but I guess the human eye is really lost after 24 any way?

EDIT: Even if the setting is really not valid - it's really interesting that some people here see massive improvements (as some side effect I guess by driver/dx going to some default setting instead?). The devs analyzing that could lead to good stuff!

well my improvement is definitely valid. i could bring some prints, or a video, but im not talking about a 5 fps difference, im talking about making the game playable.

Last edited by pupo162; 09-24-2011 at 10:02 AM.
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Old 09-24-2011, 10:09 AM
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mazex mazex is offline
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Originally Posted by pupo162 View Post
well my improvement is definitely valid. i could bring some prints, or a video, but im not talking about a 5 fps difference, im talking about making the game playable.
Well, I'm not questioning that - the interesting thing is that in my knowledge it's not possible to use 32-bit depth with 16-bit stencil buffer. Even 8-bit stencil should not be possible as you get no bits left for stencil at all using 32-bits bor color depth. The correct setting should in that case be 32-bit color and 0-bit stencil? Anyway, the settings in the conf-ini are matched in the engine to some of the depth buffer D3DFORMAT enumerations like D3DFMT_D32 (32-bit color no stencil in Dx 9 - deprecated in Dx10).

So... 32-bit color and 16-bit stencil should not be possible and therefore you get some other default format that makes the game go faster for some rigs is my guess... But what do I know?
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  #7  
Old 09-24-2011, 10:24 AM
pupo162 pupo162 is offline
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Originally Posted by mazex View Post
Well, I'm not questioning that - the interesting thing is that in my knowledge it's not possible to use 32-bit depth with 16-bit stencil buffer. Even 8-bit stencil should not be possible as you get no bits left for stencil at all using 32-bits bor color depth. The correct setting should in that case be 32-bit color and 0-bit stencil? Anyway, the settings in the conf-ini are matched in the engine to some of the depth buffer D3DFORMAT enumerations like D3DFMT_D32 (32-bit color no stencil in Dx 9 - deprecated in Dx10).

So... 32-bit color and 16-bit stencil should not be possible and therefore you get some other default format that makes the game go faster for some rigs is my guess... But what do I know?



thats chinese to me XD. i made this "discovery" upon finding a random confini posted in this foruns of the first days of COD were we had these values instead of the ones steam diceded to put in my PC.

i have no ideia what any of these lines actually change, but i like the result of the change.
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Old 09-24-2011, 10:29 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by pupo162 View Post
well my improvement is definitely valid. i could bring some prints, or a video, but im not talking about a 5 fps difference, im talking about making the game playable.
Pupo, before I install my new card, have you disabled aero in launcher properties? And can a knowledgable person tell me if this would make a difference to the effect?

I currently have the same card as you, with aero disabled.

Many thanks.

Edit: This was when I still had my 5770 installed

Last edited by ATAG_Dutch; 09-24-2011 at 04:12 PM.
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  #9  
Old 09-24-2011, 10:37 AM
pupo162 pupo162 is offline
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Originally Posted by Dutch_851 View Post
Pupo, before I install my new card, have you disabled aero in launcher properties? And can a knowledgable person tell me if this would make a difference to the effect?

I currently have the same card as you, with aero disabled.

Many thanks.
i have had aero disabled since day 1 of COD release. I never brought it on again to see if has any difference becouse i dont like it anyway. so i cant be of much help
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Old 09-24-2011, 05:55 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by mazex View Post
I changed to these settings and saw no improvement in the Black Death track - actually lost one fps in average
Same here..

It would be interesting for eveyone to post what type of video card they have.. In that maybe low end video cards (older) are affected more than top end (newer) video cards

On that note, GTX 580 here
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