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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Big + on my computer!
Can now fly over London with ALOT less stutters. Could even increase "amount of buildings! to medium setting and play happily! ![]() I changed the conf.ini in both the game folder and in my documents folder just to be sure... Thank you! |
#2
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This find works really well on the pre beta patch install... though after installing the Beta patch, motion is really scratchy and FPS lower.
av 10 fps less on The Black death post patch
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#3
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Please guys... look at the sun with:
[window] DepthBits =24 StencilBits=8 And after try with: [window] DepthBits =32 StencilBits=16 NO MORE BUGGED SUN GLARE! ![]() Just that make my day! |
#4
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I did not notice a real significant increase in fps, still have to check out the sun glare.
Tried it out on quick mission british attack on airfield, lots of clouds and I ramped up the number of airplanes a little, using this as my perfromance test mission. Going to try it out of course in the other missions as well and in TEF campaign. Did anyone try to find a difference after applying this in regards to vsyn? I so far cannot play without vsync, mostly the game runs ok, but as soon as I fly through a cloud the prop starts flickering like crazy. |
#5
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![]() Quote:
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#6
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hoah. i didnt expect this breakdown.
i changed both conf.inis, since i really dont understnad wish one does what. i use win7 64 bits. |
#7
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I changed to these settings and saw no improvement in the Black Death track - actually lost one fps in average but that is out of the statistic margin as I only ran it once...
However it feels smoother in actual gameplay but I'm pretty sure it's placebo or some pseudo Hawthorne effect ![]() ![]() As a side note - is there really any support in DirectX for 32-bit bit depth? Windows classic 32-bit color is really 24-bit with 8-bit alpha (just as the original setting) - even though there has been talk of increasing it - but I guess the human eye is really lost after 24 any way? EDIT: Even if the setting is really not valid (though there is a DirectX D3DFMT_D32 depth buffer available in Dx9 it's deprecated in Dx10 for something else - does it really work on todays hardware?) - it's really interesting that some people here see massive improvements (as some side effect I guess by driver/dx going to some default setting instead?). The devs analyzing that could lead to good stuff!
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas Last edited by mazex; 09-24-2011 at 10:04 AM. |
#8
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well i will try it out.....but my conf.ini looks like that:
[window] DepthBits =32 StencilBits=16 should i leave the space between DepthBits and the = ???? |
#9
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i have no ideia, try to remove it. but my guess is if there was a sintax error, il2 would detect it and re write thatt code line. He does that if you delete or rewrite other stuff.
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