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Old 09-23-2011, 09:44 PM
Ataros Ataros is offline
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Just have seen the menus working on III./JG27 Server http://forum.1cpublishing.eu/showthread.php?t=25064
Well done!

I have an idea to motivate teamwork on an online server using these menus (similar to what PR mod makes to ArmA2):
- players are allowed to create a temporary squad via the menu
- other players can join existing squads
A squad can generate AI missions as follows:
- squad pilots spawn at an airfield
- then a squad leader selects e.g. "Spawn bombers" from menu
- number of AI bombers is spawn equal to number of squad members present at the airfield (the more players in a squad, the more AI is spawned)
- the leader selects a target for bombers from a list of available ones
- the opposing side receives intel about the incoming raid with probability of say 60% and only if they have 2+ recon missions up in the area
- other incentives can be added, e.g. 2 players can generate only a recon mission, 4 players - ground attack mission, 6+ players - strategic bombing mission, etc.

This would not replace existing squads of cause but would motivate to get on teamspeak and fly in wings and more important would motivate existing players talk their old squad members into upgrading PCs and getting into CloD to kick some arse
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Old 09-24-2011, 10:01 AM
SNAFU SNAFU is offline
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I think these menus open a room for a lot of ideas. Unfortunatly my scripting abilities are really limited, but I am slowly figuring out the basics. I more or less grab everything I can find, try to understand it, put pieces together and look what happens...

But someone familar with C# can do wonders with these scripts. I am personally not looking to introduce some "Commanding" on our server like ArmAII Warfare for example, due to the fact that we are orientating on the simple pilots point of view, but to a small extend the next step, I want to take, is rather simple, like exchanging scores for new planes and transfers of certain planes to certain airfields, so the player can make a transfer flight, and then use the planes from that airfield. That would be feasable with my limited scripting skills and would not abandon our focus on the one-of-many-simple-pilot approach.
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