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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 09-23-2011, 07:05 AM
adonys adonys is offline
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you can safely bet that the people who worked on IL2 AI's went away, and were not in there anymore to work on IL2CoD's AI.

you can also bet that the new people haven't worked on IL2 CoD more than half-a-year - a year (and most probably there was only one assigned to this).

that's what my almost 10 years game-developing experience tells me when I am looking at the launch/current state of IL2 CoD's AI.
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Old 09-23-2011, 06:38 PM
buddye buddye is offline
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Quote:
Originally Posted by adonys View Post
you can safely bet that the people who worked on IL2 AI's went away, and were not in there anymore to work on IL2CoD's AI.

you can also bet that the new people haven't worked on IL2 CoD more than half-a-year - a year (and most probably there was only one assigned to this).

that's what my almost 10 years game-developing experience tells me when I am looking at the launch/current state of IL2 CoD's AI.
Yes, I agree with your opinion based on my experience. The manpower, skill, and focus were not spent on the AI.
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Old 10-06-2011, 11:43 PM
smink1701 smink1701 is offline
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Love the new patch and really appreciate the effort but the AI is still porked.
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Old 11-12-2011, 08:44 PM
Fall_Pink? Fall_Pink? is offline
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Quote:
Originally Posted by adonys View Post
you can safely bet that the people who worked on IL2 AI's went away, and were not in there anymore to work on IL2CoD's AI.

you can also bet that the new people haven't worked on IL2 CoD more than half-a-year - a year (and most probably there was only one assigned to this).

that's what my almost 10 years game-developing experience tells me when I am looking at the launch/current state of IL2 CoD's AI.
I'm not so sure about that. To me it seems more likely they focused on certain area's (ground details, FM, DM, cockpits, AI and so on), but when they all tried to glue it together in their game engine they hit a wall. It stopped any further progress and they were pressed to release it anyway (lack of money, whatever).

Today, even after many patches, even with just 1 plane in the air and a few ground objects, the terrain still does not load smoothly on a very high end system. Adding more ram and more cpu power hardly makes a difference because the game is unable to use it.

To me it seems the real root cause is the game engine itself. Only when they've managed to fix this they will have time to look into the AI.

We can only hope - and Luthier mentioned a ~ 50% improvement - they'll find what the real trouble with the current CoD game engine is. Right now, it's still not running smoothly, especially when compared to IL2 10 years ago.

Rgs,
FP
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Old 12-29-2011, 09:35 AM
salmo salmo is offline
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The dev's are now asking for specific examples to improve the Ai. See HERE
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