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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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Old 09-16-2011, 02:31 AM
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bw_wolverine bw_wolverine is offline
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I would agree about the radio contacts with the above posts. It's a general idea. You need to use the info given to create your own intercept vector. And yes, to be very clear, the info in the radio messages is the Enemy size, enemy type, enemy location, enemy current heading, and enemy current altitude. All of those except the enemy type are subject to change from the moment the radio contact is reported.

I would love it if the radio comms were to be patched to work as follows:

Each contact is turned into a radio option. So, hit tab to bring up coms, hit X to contact tower, hit Y to Request Vector, and hit Z to select the target you wish to be vectored towards (Home Base and Nearest Base could also be options, as well as any waypoints or other objectives in the mission).

Tower replies with:

Dysoe squadron, vector X to target heinkel 111s at angels Y.

or if the target is no longer valid:

Dysoe squadron, target heinkel 111s is no longer a contact. (Or just remove the target as an option from the list since it's unlikely that a target just listed will disappear and if you're unlikely to be asking for a vector to a target that was reported ages ago anyway).

That is in keeping with how they operated in reality I believe, thought I could be wrong. BoB II: WoV does a good job with this I think. At least a passable job anyway.

As for altitude, I generally don't patrol at anything less than 18,000 ft. Anything less and I feel like a sitting duck to anyone else with altitude. Also, bombers at altitude are easier to catch if I don't have to also climb thousands of feet to reach them. That's the difference between intercepting before they've hit their target and intercepting after.

EDIT: Hell, the more I think about it, I'd love it if the BoB II: WoV contact reporting lady was imported in. I know we can't do that, but she's awesome
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Last edited by bw_wolverine; 09-16-2011 at 02:43 AM.
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Old 09-16-2011, 08:30 AM
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klem klem is offline
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Quote:
Originally Posted by cheesehawk View Post
In that case, we'd be hearing lots of different messages a la 1946 when anyone on your side requested radio directions. It's realistic, as individual planes did not have different frequencies, but each squad operated on a specific frequency or range of frequencies. I wouldn't mind it, but with the game already using too much resources, probably better to leave it now for now.
A purely technical point. I think the magic of scripting allows identification of individual players so perhaps it would have been possible for the AI controller to know, without us scripting it, who made the request and send the reply to him alone to pass on to his wingies. But as you say, resources.....
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