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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 09-15-2011, 04:02 PM
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bw_wolverine bw_wolverine is offline
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Originally Posted by Ze-Jamz View Post
you have to watch out for him Wolveine...he just loves nicking yer kills
Lol.

In all honesty though, I'm really not interested in the points. I'm having a TON of fun with the game by playing on ATAG as if it were a dynamic campaign.

I get up to altitude and then decide whether I'm going on a fighter sweep or an escort or an intercept or whatever, and then I just do that. Stick to the mission. If I find opposition, so be it. If I don't, well then I get to come home for tea and the mechanics don't yell at me for putting holes in their aircraft.

I'm really interested to see how long I can survive doing this. I fly usually around 5:00-7:00 pm eastern (Toronto time) or later in the evening 8:00-12:00. I've already said how how I fly and what I fly in, so I'm really putting myself out there to be hunted down, I suppose! You're welcome to try, of course.

I've always believed that how many times you were shot down was a much better indicator to keep track of than how many planes you shot down (as long as you did your duty and didn't hide over Scotland )
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Old 09-15-2011, 04:32 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by bw_wolverine View Post
Lol.

In all honesty though, I'm really not interested in the points. I'm having a TON of fun with the game by playing on ATAG as if it were a dynamic campaign.

I get up to altitude and then decide whether I'm going on a fighter sweep or an escort or an intercept or whatever, and then I just do that. Stick to the mission. If I find opposition, so be it. If I don't, well then I get to come home for tea and the mechanics don't yell at me for putting holes in their aircraft.

I'm really interested to see how long I can survive doing this. I fly usually around 5:00-7:00 pm eastern (Toronto time) or later in the evening 8:00-12:00. I've already said how how I fly and what I fly in, so I'm really putting myself out there to be hunted down, I suppose! You're welcome to try, of course.

I've always believed that how many times you were shot down was a much better indicator to keep track of than how many planes you shot down (as long as you did your duty and didn't hide over Scotland )
~S~

If i see you I will wave at you and let you go on about your business...I have much bigger targets to shoot
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Old 09-15-2011, 06:55 PM
ATAG_Bliss ATAG_Bliss is offline
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From what I can gather, either the maps don't have the spitIIa or if they do, they are very limited now. (4 in total)

Headshake should be on btw, I don't know if that's a HL mistake or one of the admins screwed up on the difficulty config per the mission. I'll look into it though.

Now if only I could sort out how to get multiple servers up.
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Old 09-15-2011, 08:34 PM
kiwikillemoff kiwikillemoff is offline
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Hey Wolve, quick question.

Like you ,love the game, love atag etc.

Thing is I struggle to find the enemy, let alone players on the same side.

When you say get to 'altitude', then decide what sort of sortie you will fly.

How high are we talking? 10ft, 15ft or 20ft.

Also the radio gives you a grid reference and heading of the enemy. I presume due to a historical nature the radar is not super accurate? The heading or bearing it gives is the enemys flight path and not the heading you should take to intercept them?

Can you help?
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Old 09-16-2011, 01:28 AM
trumps trumps is offline
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Usually you just get a grid reference which is their rough present location, their heading, so you can work out where they are going, minus course changes of course, and their present altitude. Using these 3 bits of info you can usually set yourself up for an intercept, or at least be heading in the right direction until the next update.
I would personally like it if each raid had a unique identification so that you could track them easier and know if the raid base changed course or altitude, or if it is in fact the same raid at all.

Cheers
Craig
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Old 09-16-2011, 02:31 AM
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bw_wolverine bw_wolverine is offline
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I would agree about the radio contacts with the above posts. It's a general idea. You need to use the info given to create your own intercept vector. And yes, to be very clear, the info in the radio messages is the Enemy size, enemy type, enemy location, enemy current heading, and enemy current altitude. All of those except the enemy type are subject to change from the moment the radio contact is reported.

I would love it if the radio comms were to be patched to work as follows:

Each contact is turned into a radio option. So, hit tab to bring up coms, hit X to contact tower, hit Y to Request Vector, and hit Z to select the target you wish to be vectored towards (Home Base and Nearest Base could also be options, as well as any waypoints or other objectives in the mission).

Tower replies with:

Dysoe squadron, vector X to target heinkel 111s at angels Y.

or if the target is no longer valid:

Dysoe squadron, target heinkel 111s is no longer a contact. (Or just remove the target as an option from the list since it's unlikely that a target just listed will disappear and if you're unlikely to be asking for a vector to a target that was reported ages ago anyway).

That is in keeping with how they operated in reality I believe, thought I could be wrong. BoB II: WoV does a good job with this I think. At least a passable job anyway.

As for altitude, I generally don't patrol at anything less than 18,000 ft. Anything less and I feel like a sitting duck to anyone else with altitude. Also, bombers at altitude are easier to catch if I don't have to also climb thousands of feet to reach them. That's the difference between intercepting before they've hit their target and intercepting after.

EDIT: Hell, the more I think about it, I'd love it if the BoB II: WoV contact reporting lady was imported in. I know we can't do that, but she's awesome
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Last edited by bw_wolverine; 09-16-2011 at 02:43 AM.
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Old 09-16-2011, 08:30 AM
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klem klem is offline
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In that case, we'd be hearing lots of different messages a la 1946 when anyone on your side requested radio directions. It's realistic, as individual planes did not have different frequencies, but each squad operated on a specific frequency or range of frequencies. I wouldn't mind it, but with the game already using too much resources, probably better to leave it now for now.
A purely technical point. I think the magic of scripting allows identification of individual players so perhaps it would have been possible for the AI controller to know, without us scripting it, who made the request and send the reply to him alone to pass on to his wingies. But as you say, resources.....
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Old 09-16-2011, 05:54 PM
Stealthy Stealthy is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
From what I can gather, either the maps don't have the spitIIa or if they do, they are very limited now. (4 in total)

Headshake should be on btw, I don't know if that's a HL mistake or one of the admins screwed up on the difficulty config per the mission. I'll look into it though.

Now if only I could sort out how to get multiple servers up.
Thanks for noticing headshake
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Old 09-18-2011, 03:08 AM
ATAG_Bliss ATAG_Bliss is offline
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No problem. Glad it got sorted.
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Old 09-18-2011, 10:13 AM
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Someone told me there are radar updates in this server. Can anyone tell me how to put them on my screen?

Thanks
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