Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-14-2011, 11:26 PM
speculum jockey
Guest
 
Posts: n/a
Default

It should really be stressed that these aircraft from A2A take a year or more to make. I think they said that the B-17 took two or more to finish.
Reply With Quote
  #2  
Old 09-15-2011, 12:54 AM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

I haven't bought any extra aircraft for FSX, but its quite likely the CEM is more complex in FSX, but its highly doubtfull the FM is better considering its using FSX code.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #3  
Old 09-15-2011, 02:47 AM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

To me they're completely different animals.
Reply With Quote
  #4  
Old 09-15-2011, 03:34 AM
louisv's Avatar
louisv louisv is offline
Approved Member
 
Join Date: Jan 2010
Location: Montreal
Posts: 287
Default

Quote:
Originally Posted by Chivas View Post
I haven't bought any extra aircraft for FSX, but its quite likely the CEM is more complex in FSX, but its highly doubtfull the FM is better considering its using FSX code.
I have both. The CEM is not more complex in A2A's Spitfire, but its probably more precise.

The FM is A2A's.
__________________
EVGA X58 FTW3 motherboard
Intel 980X CPU, not OC'd yet, 3.46 Mhz
Crucial Tracer memory 8-8-8-24 12GB
Crucial M4 256GB SSD, WD Raptor 600 GB hard disk
EVGA GTX580 graphics card
HP ZR24W Monitor 1900 X 1200 24"
Thrustmaster Warthog joystick
Saitek Combat rudder pedals
TrackIr 5
Reply With Quote
  #5  
Old 09-15-2011, 12:24 PM
Madfish Madfish is offline
Approved Member
 
Join Date: Aug 2010
Posts: 423
Default

CEM aside - can FSX really simulate the flight model that great? I haven't been a fan of the civil flight sims and find them boring but the videos I usually see are... questionable. Most of them show flaws especially regarding complex FM e.g. stalls and spins.

So while the buttons and gauges are maybe working better - does the flightmodel really work better as well? E.g. can you do a few test runs and verify climb rate, turn rate etc?


I agree with all who said it's apples and bananas though. A warbird without weapons? Not a warbird to me. I think the damage model is at least equally important. It's like comparing a model plane to an RC one - one may look shiny and have the details but it's not experiencing all aspects of flight / fighting.

I'm not sure if CloD could ever reach that level of detail for individual - after all they don't just make plane models. Maybe they could buy rescources to make it easier but then again - it'd probably mean CloD would end up costing 400$.
Reply With Quote
  #6  
Old 09-15-2011, 02:25 PM
speculum jockey
Guest
 
Posts: n/a
Default

It should also be mentioned that a lot of those things that happen in the cockpit with regards to gauges and such are just animations, and don't really have anything to do with the mechanics of the aircraft. CloD actually simulates the engine, with pistons and fuel lines, not to mention the cooling system. A2A if very complex, but a lot of the switch clicking is just step#1->step#2->step#3. It's not like it's actually flooding the engine, just saying, "you did this too much, hence step#3 cannot happen until you do #1 and #2 again the proper way.

Or at least that was my understanding from what Oleg was hinting at months ago when people were complaining about not having clickable cockpits and some other options found in FSX.

Then again maybe A2A does all that stuff even though stock FSX doesn't.

You'd have to talk to the A2A devs and get them to explain it.
Reply With Quote
  #7  
Old 09-16-2011, 05:10 AM
ARM505 ARM505 is offline
Approved Member
 
Join Date: Apr 2010
Posts: 41
Default

Actually A2A have stated that they use a dynamic engine model, using software that runs alongside FSX. So when you see individual puffs of smoke from your exhaust stacks as the plugs oil up, thats not a canned effect, it's done on the fly. Startup also requires the correct mixture, priming etc and is done on the fly, not just do this then this then it starts.

Really. It's very good. If you don't like it just because it doesn't shoot, then I guess you're just not that interested in Spitfires.
Reply With Quote
  #8  
Old 09-16-2011, 08:54 AM
Sternjaeger II Sternjaeger II is offline
Approved Member
 
Join Date: Apr 2011
Posts: 1,903
Default

It will happen some day, but there are a series of things to be taken into account:

1) it takes MONTHS to develop ONE plane, so unless you have a team of at least 4 or 5 people for each plane, it might be a wait of more than just our "two weeks".

2) A2A works on plane and plane systems, not on armament and ballistics, that's another HUGE part of work that needs to be taken into account to that standards. Same goes for the complex DM.

3) have you guys seen the accuracy of that 3dmodel? Such high polycount is something you can have for a couple of planes maybe, not for 100+ in the sky.

4) A2A didn't develop also the sim environment, landscape, vehicles, weather..


So, the bottom line is that yes, merging the Maddox Games skills with the A2A accuracy and attention to detail would probably mean we don't need to get out of our houses anymore (Tesco delivery rulez!), but it would take a lot of time, money, qualified workers and above all a SUPERB managing to make something like that happen soon, not to mention that the pc technology is still not ready for this..

Having said this, I'm looking fwd to when I'll be a pensioner, by then we might have some properly impressive stuff!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:52 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.