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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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It should really be stressed that these aircraft from A2A take a year or more to make. I think they said that the B-17 took two or more to finish.
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#2
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I haven't bought any extra aircraft for FSX, but its quite likely the CEM is more complex in FSX, but its highly doubtfull the FM is better considering its using FSX code.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#3
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To me they're completely different animals.
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#4
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The FM is A2A's.
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#5
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CEM aside - can FSX really simulate the flight model that great? I haven't been a fan of the civil flight sims and find them boring but the videos I usually see are... questionable. Most of them show flaws especially regarding complex FM e.g. stalls and spins.
So while the buttons and gauges are maybe working better - does the flightmodel really work better as well? E.g. can you do a few test runs and verify climb rate, turn rate etc? I agree with all who said it's apples and bananas though. A warbird without weapons? Not a warbird to me. I think the damage model is at least equally important. It's like comparing a model plane to an RC one - one may look shiny and have the details but it's not experiencing all aspects of flight / fighting. I'm not sure if CloD could ever reach that level of detail for individual - after all they don't just make plane models. Maybe they could buy rescources to make it easier but then again - it'd probably mean CloD would end up costing 400$. ![]() |
#6
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It should also be mentioned that a lot of those things that happen in the cockpit with regards to gauges and such are just animations, and don't really have anything to do with the mechanics of the aircraft. CloD actually simulates the engine, with pistons and fuel lines, not to mention the cooling system. A2A if very complex, but a lot of the switch clicking is just step#1->step#2->step#3. It's not like it's actually flooding the engine, just saying, "you did this too much, hence step#3 cannot happen until you do #1 and #2 again the proper way.
Or at least that was my understanding from what Oleg was hinting at months ago when people were complaining about not having clickable cockpits and some other options found in FSX. Then again maybe A2A does all that stuff even though stock FSX doesn't. You'd have to talk to the A2A devs and get them to explain it. |
#7
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Actually A2A have stated that they use a dynamic engine model, using software that runs alongside FSX. So when you see individual puffs of smoke from your exhaust stacks as the plugs oil up, thats not a canned effect, it's done on the fly. Startup also requires the correct mixture, priming etc and is done on the fly, not just do this then this then it starts.
Really. It's very good. If you don't like it just because it doesn't shoot, then I guess you're just not that interested in Spitfires. |
#8
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It will happen some day, but there are a series of things to be taken into account:
1) it takes MONTHS to develop ONE plane, so unless you have a team of at least 4 or 5 people for each plane, it might be a wait of more than just our "two weeks". 2) A2A works on plane and plane systems, not on armament and ballistics, that's another HUGE part of work that needs to be taken into account to that standards. Same goes for the complex DM. 3) have you guys seen the accuracy of that 3dmodel? Such high polycount is something you can have for a couple of planes maybe, not for 100+ in the sky. 4) A2A didn't develop also the sim environment, landscape, vehicles, weather.. So, the bottom line is that yes, merging the Maddox Games skills with the A2A accuracy and attention to detail would probably mean we don't need to get out of our houses anymore (Tesco delivery rulez!), but it would take a lot of time, money, qualified workers and above all a SUPERB managing to make something like that happen soon, not to mention that the pc technology is still not ready for this.. Having said this, I'm looking fwd to when I'll be a pensioner, by then we might have some properly impressive stuff! |
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