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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I remember back quite awhile ago, when I was running an AMD system, we were advised to take the il2.core.dll and copy it to documents and rename it to il2.core4.dll and replace the core4.dll in your IL2 folder, I always did that on my AMD FX53 system and the game ran great. I remember faintly that the core4 dll had something to do with Intel systems. You can try this, I tried it on my system I'm using now which is an Intel system and did not notice any problems, of course I put it back to the original. Back up the original il2.core4.dll and try it. It can't hurt.
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#2
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I have had no problems with the new DLL's. It could just be for High end systems.
Vista 64 OS with SP1 Quad Core 6600 clocked to 3.0 4 gigs of 800 ram 8800 GTX 169.25 whql driver X-Fi sound 24" LCD 1600x1200 [rts] ProcessAffinityMask=15 mouseUse=2 joyUse=1 trackIRUse=1 locale= [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 PolygonOffsetU Nvida settings with Nhancer IL-2 Sturmovik: Forgotten Battles + Ace Expansion Pack: Customized Profile AA: 16x,Gamma,TranspMS AF: 16x VSync: On TripleBuffer+ SLI: AFR [0x00400001] (predefined) Perf: HiQual Trilin- AnisoFil- AnisoSam- NegLOD: Clamp MipMap:Tri ConfTxtClamp+ OGLVersion: 2.1 ExtLimit: 0 CPU:SingleCore OGLCtrl: ThreadOptOff 60 FPS max all the time. Last edited by ABC123; 01-06-2008 at 05:47 AM. |
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#3
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thanks for the help guys but I think I might wait for the proper patch to come out - enjoy all the new goodies for me in the meantime
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#4
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One of my squad mates mates cant even get his sim to run after patching. Im assuming the DLL's are the issue. He does not have a very high end computer either.
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#5
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Quote:
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#6
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The only problem I seem to be having with these dll's (CsThorsas the stock 4.09Beta wouldn't let me start the sim.) is sound related. A problem I've never had up until 4.09. I'll be flying along and "intermittently" the sim will lock up. The sounds I hear during the lock up will be like this. It will “ha-ha-ha-ha-ha-ha-ha-ha-ha-ha---hang up. (If you get my drift) and then, if I haven't flown into the ground, the sim will start up again. This lasts anywhere from 1 to 4 seconds and once I had to reboot to get out of the sim. Other than this, FB runs great. Thanks 1c!
My system: O.S.: Windows XP Professional SP 2 Processor: AMD Athlon(tm) XP 2600+ Memory: 1024MB RAM Hard Drive: 2x Western Digital 35 gig 10,000 rpm. Video Card: NVIDIA GeForce 6800 Ultra Monitor: LG StudioWorks 995E(CB995CE) Sound Card: Turtle Beach Santa Cruz My conif.ini [il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1152 height=864 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=1 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=25000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=0 serverName=No Name serverDescription= remoteHost= localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0) [game] Arcade=0 HighGore=0 mapPadX=0.328125 mapPadY=0.4502315 viewSet=32 Intro=0 NoSubTitles=1 NoChatter=0 NoHudLog=0 NoLensFlare=0 iconTypes=0 eventlog=eventlog.lst eventlogkeep=0 3dgunners=0 TypeClouds=1 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=0 LOGFILE=log.lst LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=0 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=0 RadioEngine=2 MusicVolume=0 ObjectVolume=7 MusState.takeoff=0 MusState.inflight=0 MusState.crash=0 MusFlags.play=0 MasterVolume=7 Attenuation=7 SoundMode=0 SamplingRate=2 NumChannels=2 SoundExt.occlusions=0 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=6 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=6 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ProcessAffinityMask=1 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale= [rts_mouse] SensitivityX=3.0 SensitivityY=3.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=0 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1X=0 35 41 47 53 59 66 73 83 91 100 0 1Y=0 40 41 44 49 57 65 75 84 92 98 0 1Z=0 100 100 100 100 100 100 100 100 100 100 0 1X1=0 35 41 47 53 59 66 73 83 91 100 0 1Y1=0 40 41 44 49 57 65 75 84 92 98 0 1Z1=0 100 100 100 100 100 100 100 100 100 100 0 1U=0 100 100 100 100 100 100 100 100 100 100 0 1RZ=0 30 33 39 44 50 58 66 78 88 100 0 1V=0 100 100 100 100 100 100 100 100 100 100 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=4 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=1 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=0 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=3 Water=0 Effects=0 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Last edited by Falke; 01-09-2008 at 01:03 AM. |
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#7
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I'm having the same problems as Falke, who posted right before me.
At first I thought my video card was going, but when I play 4.08, I have no problems. When I go into the FMB and work on my Slovakia missions (4.09), I get lock-ups. The first time or two the screen will freeze for a short time (less than 30 seconds). After that it usually freezes for good and I have to reboot. I'm going to try some earlier dll's to see if it helps. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
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#8
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Ok, I have some test results.
I replaced the 'mg_snd_sse.dll' file from 4.09 with the one from 4.08. I then ran a long (over 2 1\2 hours) test session. Normally, I would have had some freezes and eventually a total lockup by then. However, I had no problems at all. I'll continue to use the dll from 4.08 and see if IL-2 continues to run normally. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
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#9
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I got a very similar system with even the same drivers. Using Thor's gfx dlls and 408's sound dlls though. I couldn'T believe you get constantly 60fps with these settings so I set them to my conf.ini and nhancer just as you do. I tried the Slovakia map and no.. over cities I'm going down to 17..25 at times, especially from the pit or zooming out in the external view. Changing to 8xS SuperSampling AA I got low 20s as minimum flying the same route. As long as I stay away from the cities or don't look at a whole city it's +/-60.. Maybe I can upload a track of my flight so you can tell me yours? Not that I am wasting performance somewhere... Found somethign odd though. changing to MultiSampling AA didn't bring much more fps, especially 4x and 8xQ actually left a slower impression and even went down to 12fps at times. My System: e6850 @ 2x3.0GHz (dual or quad core should make any differences in IL2 anyways) 4GB DDR2 800MHz RAM at LowLatency ASUS PK5-E MSI 8800GTX OC 169.25 whql vista 32 up to date |
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#10
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Sooo .... is there any update or work around on this AMD issue ?
I do have 4.09b1m running fine using the old version of mg_snd_sse.dll (Sempron2400+, and as with everyone else running old Athlons - 4.09b falls over with the new dll) however it would be nice to try the new sound dll. |
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