Quote:
Originally Posted by Topo
I did not vote, because i'm waiting for the new graphics engine, and if there is an improvement in FPS agree to the return of this effect.
But only if it is allowed by an improvement in FPS.
Saluti
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It was not disabled for performance reasons, it was because it affect the whole plane including exhaust manifold, fabric covered parts, etc.
Need to be reworked first
Quote:
Originally Posted by Cobra8472
I'm going to help you all and tell you the proper term for the lighting technique you're describing:
Fresnel Lighting, or alternatively, a simpler way to say it is usally "Rim Lighting".
Here's an example of it being used in a different application:
http://members.iinet.net.au/~nexx/stuff/smg_unreal2.jpg
So, to reiterate;
this is not SSAO, not normal maps, not anything but a simple fresnel shader.
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Yea, it's a "simple" shader, they need to rework all the aircraft models so it can be applied only on certain parts, it shouldn't be too hard but devs are quite busy now