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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Left is beta patch, right is last official version
I like the left one 58 66.67%
I like the right one 19 21.84%
Both are equally acceptable 10 11.49%
Voters: 87. You may not vote on this poll

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  #1  
Old 09-09-2011, 09:05 PM
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Pato Salvaje Pato Salvaje is offline
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My guess is that it´s the result of removing some filter that isn´t optimized, and I hope they will bring it us when they done it for non hit FPS...

I hope...
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  #2  
Old 09-09-2011, 09:46 PM
Cataplasma Cataplasma is offline
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IMHO add some atmospheric fog on the left one will give the best result
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  #3  
Old 09-09-2011, 09:53 PM
41Sqn_Stormcrow
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Uhm. I don't get it. If left is prepatch and right post patch where is the improvement? In fact it seems to be getting poorer and flatter and worse and is a HUGE step backwards.

Also see the shadows: they are now of far lower quality. The canopy glass is no longer the same and also the light reflections are tuned down to almost IL2 levels. The metall parts on the wings now are dull grey and not shining ...

Last edited by 41Sqn_Stormcrow; 09-09-2011 at 10:05 PM.
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  #4  
Old 09-09-2011, 10:28 PM
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Pato Salvaje Pato Salvaje is offline
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Well... almost the ground now looks good... and FPS are more stable.
Perhaps they need to polish the new filters and improve the algorithm´s... let´s see the next patches. This is a long run...
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  #5  
Old 09-09-2011, 11:40 PM
baronWastelan baronWastelan is offline
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From inside the 110, things outside are looking much better!




And same shot from current retail version:

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  #6  
Old 09-10-2011, 07:15 AM
Ekar Ekar is offline
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Overall the new beta is a marked improvement over the old lighting, which to me looked very 'computer gamey', in the sense that it didn't really look like there was much of an atmosphere. The new lighting does what the other didn't, which is help unify the different elements and set them in space better. I'm sure it can be tweaked further.
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  #7  
Old 09-11-2011, 01:10 PM
SPUDLEY1977 SPUDLEY1977 is offline
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>>>>
>>>
>>
>
BEFORE YOU CONCLUDE/VOTE PLEASE SEE THE VIDEO BY ALEX AS POSTED HERE. THE TWO SHAPSHOTS STARTING THIS THREAD DO NOT OBJECTIVELY REFLECT THE BEFORE AND AFTER - NO OFFENSE TO OP INTENDED.

http://forum.1cpublishing.eu/showpost.php?p=334459&postcount=17

Last edited by SPUDLEY1977; 09-11-2011 at 07:01 PM.
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  #8  
Old 09-11-2011, 07:32 PM
baronWastelan baronWastelan is offline
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Quote:
Originally Posted by SPUDLEY1977 View Post
>>>>
>>>
>>
>
BEFORE YOU CONCLUDE/VOTE PLEASE SEE THE VIDEO BY ALEX AS POSTED HERE. THE TWO SHAPSHOTS STARTING THIS THREAD DO NOT OBJECTIVELY REFLECT THE BEFORE AND AFTER - NO OFFENSE TO OP INTENDED.
Dear Mr. CAPSLOCK: No offense taken, your opinion is welcome. allow me to clarify the purpose of this poll, since the meaning of the words "at altitude" seems to elude many supposed aviation enthusiasts on this forum. I haven't seen any video do a comparison of old and new patches at high altitude, which in Clodistan is anything above 10K ft (approximately). I will say the changes in lighting and haze, to my eyes, look 100% better at low altitudes as shown in the Black Death track.
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  #9  
Old 09-11-2011, 08:45 PM
Arklight Arklight is offline
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I actually prefer the beta patch lighting. The glass effects are better as well, IMO. Before, the glass seemed like it was completely see-through until the sun/ambient light hit it. Glass has texture whether or not light is hitting it.
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  #10  
Old 09-10-2011, 08:27 AM
schnorchel schnorchel is offline
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I must say that in current beta patch. the land has great looking from altitude. but the ocean is awkward. could we get the good thing both?
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