![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Do you want the ambient light reflection effect back? | |||
Yes, it looks good |
![]() ![]() ![]() ![]() |
101 | 86.32% |
No, it does not look good |
![]() ![]() ![]() ![]() |
3 | 2.56% |
I didn't know it ever existed |
![]() ![]() ![]() ![]() |
13 | 11.11% |
Voters: 117. You may not vote on this poll |
|
Thread Tools | Display Modes |
#17
|
|||
|
|||
![]()
I'm going to help you all and tell you the proper term for the lighting technique you're describing:
Fresnel Lighting, or alternatively, a simpler way to say it is usally "Rim Lighting". Here's an example of it being used in a different application: http://members.iinet.net.au/~nexx/stuff/smg_unreal2.jpg So, to reiterate; this is not SSAO, not normal maps, not anything but a simple fresnel shader. |
Thread Tools | |
Display Modes | |
|
|