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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Do you want the ambient light reflection effect back? | |||
| Yes, it looks good |
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101 | 86.32% |
| No, it does not look good |
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3 | 2.56% |
| I didn't know it ever existed |
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13 | 11.11% |
| Voters: 117. You may not vote on this poll | |||
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#1
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Quote:
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#2
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Quote:
http://forum.1cpublishing.eu/showthr...=anti+aliasing Last edited by icarus; 09-08-2011 at 06:41 PM. |
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#3
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Yay.
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#4
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i voted yes
i can't understand why they put things and later remove them i like the reflections on gauges right now and how the cockpits look but can we still have them in future who knows..... Last edited by skouras; 09-08-2011 at 07:26 PM. |
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#5
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i think the release iteration of CLOD was in many ways the best, the woods and all materials really has a certain something about them, then we got a daylight update, and then we got the severe shine everywhere patch ! . what i think is best is a blend of the initiall with the colour fix and just a bit more shine.
i also think that there is no worries wether it will be back. kinda get the feeling the new graphics algorythmns luthier spoke of are a bit more indepth and that the game itself is half way between one methodology and another that when completed will see see all these aspects working harmoniously and without fault providing better performance too. role on the official sept '11 CLOD patch ! Last edited by Ali Fish; 09-08-2011 at 08:04 PM. |
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#6
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I voted Yes, I do miss that effect and well done to the OP for the pictures
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#7
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I think the effect will return if you turn SSAO on.
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#8
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#9
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Has nothing to do with SSAO if I understand it correctly. SSAO is what adds shadow to the corners and stuff (look around where the radiators meet the underside of the wings of 110 or spit or 109, you'll see a gray'ish shadow in there. That's SSAO.
Example from Half-Life 2, look behind the phone stand. That shadow is created and calculated from SSAO. ![]() The ambient light reflection glossiness thingy should indeed be an option since a few people here chose "no". I liked it a lot and have not noticed any particular increase/decrease in stutters/FPS since that was removed, I only noticed improvements in FPS after the huge terrain generating patch and turning down buildings detail |
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#10
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The aircraft do look more flat and less connected to their environment without that ambient light effect.
It may just be my imagination, but I also seem to remember the bare metal patches on the weathered planes used to reflect their environment too. For example, when you rolled the plane, the reflection on the bare metal would change from green to blue as it moved from reflecting the ground to the sky. Whereas at the moment it just changes from dull to shiny. There's a pre-release development update picture of a bare-metal Stuka showing this effect very clearly. Hopefully the loss of these ambient reflection effects is just a temporary result of the major graphics overhaul that's under way. If they've been removed just to improve frame-rates, maybe they could be re-introduced as an ultra setting in the plane detail section of the graphics options. It's one thing for the developers to tweak the overall look of the game, but it's another thing again to take effects out altogether. As the OP and others have said, it's those kinds of details that help differentiate the current game from others, including the old IL-2. When you put them all together; the graphics, sound, flight-model and historical details, they add up to a flight-simming experience you can't get elsewhere. Take enough of them away or leave them broken for too long and the whole package loses it's appeal. Last edited by Les; 09-08-2011 at 07:39 PM. |
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