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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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ps. The art of an argument is debating the issues - not to personalize it by attacking the person/group making their argument. As soon as this happens, you have lost the argument regardless of how precise your information is. If either side has failed to convince the other of their point of view - then turn it over to mediation. In this case the devs. (If they have the time!!) I think it is time to put this thread to bed! |
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#2
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The problem I saw so far now is that, not how wind act with aircrafts. If you start with brakes on and just after remove brakes, your Spitfire will not spin like crazy. The wind influence will be much like in "real world", even taxiing. Just that i'm trying to say for a log time ago... And isn't so hard to understand, I guess. But people need to test to understand, and maybe discover some other issues regards spawn/wind, not this broken record... "it's a bug"... Do some testing and maybe you can find other things. I'll try more after lunch! Last edited by LoBiSoMeM; 09-06-2011 at 04:44 PM. |
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#3
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Dude they are reworking the ground physics and the likes because they are currently BUGGED next your gonna tell me flying ships are a common sight in real life.
__________________
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#4
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Both sides are right.
The guys who say "planes shouldn't spawn with breaks on" please go play an arcade game. Are you leaving your car without handbrake or gear in standing somewhere? Especially if the area is not flat (wind effect)? Come on... But then again, a plane turning like that at 5m/s? I doubt it. But I'll just repeat myself here: Let's just ask vintage plane pilots and listen to their experiences! I believe the current wind effects while on the ground are too strong. But yes, planes should spawn with brakes applied and tail wheel locked. |
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#5
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does the tailwheel look work in CoD anyway ? i know there is a command.
Does any of the CoD flyables had one historicaly ? |
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#6
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My God, Madfish... I wrote a lot of postings saying that IF YOU SPAWN WITH BRAKES ON THE INFLUENCE OF THE WIND OVER PARKED AIRCRAFT ISN'T TOO STRONG! Your Spitfire will not turn like wihout inertia if you remove brakes after spawn. Is that what's I'm talking about. Your plane will not start to goes backwards in 70-80km/h winds if you remove brakes AFTER spawn. The problem is in spawn logic. I'll post AGAIN the video with takeoff and landing in REALLY strong winds, more than 100km/h... Let's move on into the subject, please... The tailwheel is one cool... It's really necessary all this wind to spin an aircraft with tailwheel loose? I don't know... Last edited by LoBiSoMeM; 09-06-2011 at 04:57 PM. |
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#7
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But the problem is that if you release the brakes the aircraft can begin to slide again.
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#8
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Here is the bug, not in wind acting in general. Your aircraft only will goes backwards in REALLY strong wind, as in real world. In this last video, as you can see, after landing i removed brakes and reduce throttle to idle facing more than 100km/h wind, and my Spitfire remais in the same spot! |
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#9
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an additional idea would be to spawn alwasy with chocks - like in IL2 on carriers.
That would free your hands for starting operatons abs simulate the use of real chocks ans supporting groundcrew...... |
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#10
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rotfl
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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