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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

 
 
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Old 09-05-2011, 07:50 PM
Helios Helios is offline
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Join Date: Jul 2011
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Thanks. I had the same conclusions about the steam armor and drill the first time I played--the negatives outweigh the positives. Losing speed or initiative can be killer (speed less so if the units all have decent speed), but I think the loss of speed would cripple entire races, like the Dwarves--ironic since they make the junk. It does make more sense to prioritize on weapons that help every unit in the army, rather than only a few. I'm shocked to see the drill benefits a ranged unit: Goblins. I wouldn't have guessed that. An all Orc team might actually be able to use the drill.

The only way I'll end up using the battle axe is if I do indeed make it all the way through the list of different playthroughs to get to the masochistic (and maybe impossible) all melee human "Outcast" group, since they'd all benefit from it.

I guess my Atk hasn't ever been high enough for the Silver Rapier to appear to have a different effect than my +Atk weapons.

Thanks for the opinions.
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