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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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That's just it, because a lot of people still run in 32bit (even if the hardware has been 64bit since the later models of Pentium IVs), the devs have to keep the two versions very similar and will not really take advantage of the wider data path until a large majority have made the move.
Then programmers will be able to make bigger programs. Remember the days of 16bit ? The 286, 386 ? Programs were quite a bit smaller then, with an address space of 2 to the 16th power being 64K on the 8088, the first PCs. The 286 and 386 had a bigger space of 1MB, or 20bit of address space. So to recap, 16bit: 64KB of memory 32bit: 4GB 64bit: 18.4 X 10^9 GB or about 18.4 Giga GB or 18.4 Exabytes 18.4EB is a big number, I wonder when we will go 128 !
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EVGA X58 FTW3 motherboard Intel 980X CPU, not OC'd yet, 3.46 Mhz Crucial Tracer memory 8-8-8-24 12GB Crucial M4 256GB SSD, WD Raptor 600 GB hard disk EVGA GTX580 graphics card HP ZR24W Monitor 1900 X 1200 24" Thrustmaster Warthog joystick Saitek Combat rudder pedals TrackIr 5 Last edited by louisv; 09-04-2011 at 01:04 PM. Reason: Small error |
#2
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268 and 386 added 24-bit and 32-bit protected modes respectively, whose extended available address spaces to 16MB and 4GB. |
#3
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Segmented memory addressing was standard on the early IBM compatible PCs. The Intel 8086 (16 bit) started segmented addressing which gave it one megabyte of address space, then Intel made the 8088 (which was in some ways an 8 bit chip though it used 16 bit registers, as the 8086 and the earlier "8 bit" chips had). Because the 8088 was sort of 8 bit, though it had a one megabyte address space like the 8086, it used cheaper 8 bit support chips, and IBM chose the 8088 for their PC, presumably because the support chips (which wouldn't necessarily come from Intel in the case of either CPU) for the 16 bit 8086 were more expensive. Segmented memory addressing was such a mess, it gave Intel a legitimate six month lead over the Motorola 68000, but that mess kept running for five or ten years due to "IBM compatibility". |
#4
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I was writing from memory...but I stand corrected.
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EVGA X58 FTW3 motherboard Intel 980X CPU, not OC'd yet, 3.46 Mhz Crucial Tracer memory 8-8-8-24 12GB Crucial M4 256GB SSD, WD Raptor 600 GB hard disk EVGA GTX580 graphics card HP ZR24W Monitor 1900 X 1200 24" Thrustmaster Warthog joystick Saitek Combat rudder pedals TrackIr 5 |
#5
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CloD development started 7 years ago and thats perhaps the biggest reason why something that should become the foundation of a new series of flightsims for the next decade is still a 32 bit application. I doubt they would loose many sales without a 32 bit exe. Casual gamers with outdated hardware probably don't look for a hardcore sim, but something like WoP. If you only have 4 GB RAM installed there is no extra memory that 64 bit DCS A10 can use. |
#6
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64 bit is the de facto standard now for personal computing.
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#7
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It doesn't really matter if it's standard or not.
Until CloD uses more than 4gb ram we wouldn't really benefit. It only makes sense or is required if the application is actually USING more than 4gb of ram for itself. The OS and other applications don't matter. I'm running on 16gb here and usually I have a crazy number of applications etc. running. Combined they use the memory but each application only a small chunk. So the applications themselves can be anything - just the OS has to be a x64 version and you don't have to worry about memory issues anymore, if you got a decent amount of ram that is. |
#8
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If I were running Win 7 32-bit and only had 4 Gigs of RAM on my machine (as many in this forum have), would this not be a memory bottleneck? Could this be a reason for performance and stability problems reported for CoD? Perhaps CoD itself uses less than 4 Gigs of RAM, but add in the other applications combined with the 4 Gig limitation of Win 7 (or Vista) 32-bit and you encounter a drastic memory shortage?
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#9
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What you say does happen Snapper, but it's a case of overall RAM management, ie a matter of having enough RAM and a 64-bit OS to use it.
If the sim doesn't use more than 3 GB for example (the entire game folder is about 4 gigs), having a 64-bit executable for the sim won't matter much. What matters is having more than that and an OS that can "see" it so you can give CoD the assumed 3GB it needs and have enough left to run whatever else you need to run in the background ![]() |
#10
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Thanks for the clarification, BD. From my layman's perspective, in terms of memory "more" won't necessarily help, but it won't hurt either.
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