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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 09-03-2011, 07:08 PM
whoarmongar whoarmongar is offline
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The problem with Arma2 isnt the physics engine its the fact that the vehicles in particular the choppers and fixed wing are far to easy to kill. This was done in the interests of "balance" and "gameplay" but this game would be so much better if the damage model was more realistic in my opinion.
Even with its faults its still a superb game and I love it.
Very soon I expect in the game world we will be able to fly in a CloD type flightsim game and when we bail out bail into a Arma2 type world, all with hundreds of people online.
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Old 09-03-2011, 08:02 PM
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ElAurens ElAurens is offline
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Another problem with ArmA2 is that the maps are far too small for any real simulated modern air warfare. Any jet fighter would be across the entire map in seconds.
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Old 09-03-2011, 11:10 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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One other thing to remember..

No simulation every 'was', 'is' or 'will be' truly realistic

Hence the name simulation
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Old 09-04-2011, 03:44 AM
Madfish Madfish is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
One other thing to remember..

No simulation every 'was', 'is' or 'will be' truly realistic

Hence the name simulation
But then again - nothing is "realistic" by that definition as even human experiences are completely unique. For example if you go outside and run are you as good at it as others? Experience the same emotions? Thoughts?

It's hard to compare thus we have that many rules in competitions.

I believe that simulations have their "limits" but also have an additional level of freedom. For example the sandbox effect: you can't harm, be harmed or die.

This is a MAJOR difference. For example take the flight sim genre. WWII.
We now know the flaws and weaknesses of the planes. The pilots back in the days paid with their lives to discover them. We can also train and perfection our playstyle - could the pilots at the time?

Hence it's getting more and more difficult for a sim to be fair AND a simulation. That is why so much balancing is necessary. And that's also why I believe it would be great to have dogfight servers that aren't faction based and have co-op and other servers that could be faction based. Let people fight in the plane they want - that'd be the only way to be fair and a simulation.
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Old 09-04-2011, 07:49 AM
Seeker Seeker is offline
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Traditionally, in flight games, the border between "Sim" and "game" has always been whether or not the title considers angle of attack.

It's why Red Baron 1 is a Sim, and Tie Fighter isn't.
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Old 09-04-2011, 04:17 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
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But then again - nothing is "realistic" by that definition as even human experiences are completely unique.
But I was not providing a 'definition' of simulation or reality..

I was just pointing out that no simulation is, was, or ever will be reality to emphasize the point that they are and allways will be two different things
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