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#1
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logic_hero.lua
Levelup.add( 0, "rune_might", might+5) Levelup.add( 0, "rune_mind", mind+5) Levelup.add( 0, "rune_magic", magic+5) Poison dmg to unit, snake_celestial.atom edit file, change the X for min-max dmg Code:
moveattack {
ad_factor=1
damage {
physical=22,26
poison=XX,XX
Code:
Attack.act_apply_res_spell( "poison", chp_res * expa_res_par, 0, 0, duration, false) Attack.act_apply_res_spell( "astral", chp_res * expa_res_par, 0, 0, duration, false) |
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#2
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Hi Fatt_Shade
Grimeleven earlier responded this...which I duly changed to +2 to make it more balance Quote:
C:\Other Application\Trial\Kings Bounty Armored Princess\sessions\red_sands\red_sands_ses\scripts\ logic_hero.lua and should be under this part Levelup.add( 0, "rune_might", might+2) Levelup.add( 0, "rune_mind", mind+2) Levelup.add( 0, "rune_magic", magic+2) local cur_rage=Logic.hero_lu_item("rage","limit") local cur_mana=Logic.hero_lu_item("mana","limit") -- add items to left button if level < 51 then Levelup.add( 0, "leadership", leadership*(level)) Logic.hero_lu_item("rage","limit",cur_rage+1) Logic.hero_lu_item("mana","limit",cur_mana+1) else Levelup.add( 0, "leadership", leadership*25) end return false end |
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