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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-31-2007, 01:02 PM
Billfish Billfish is offline
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The purpose of IL-2 was to design the most realistic possible combat flight sim, not to design a balanced toy for the onliners.
To a point.....and how realistic are your 6dof views in all planes considering the cockpit graphics? As much as we ALL want it realistic, there is a point where lines must be drawn considering the limitations of it being "virtual" and often based upon the hardware and software available. As to the above issue it was made quite clear that to make 6dof "realistic" would entail reworking every cockpit in the sim, that's old news. In kind, being that the sim was "designed" with not just single players in mind yet MMP, that requires that balance be maintained in certain regards.

Not aircraft, weapons, and so on.....Yet aspects of "play" as I can assure you if I was able to have a 20% greater field of view then you in a head to head competition in the same aircraft you would state quite clearly...."Unfair, that's cheating".

K2
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  #2  
Old 12-31-2007, 01:39 PM
X X is offline
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Anyway, BF, you are making up history. We were always told 6 DOF was impossible in IL-2 because the cockpits were not designed for 6 DOF, and that there would be troubles with gaps. There was never any official statement about denying 6 DOF to keep online play balance. This is sheer nonsense anyway because people who play using keyboards are disadvantaged, those who do not have pedals and separate throttles are disadvantaged, those who do not have TrackIRs are disadvantaged, and those who can't virtually fly or shoot worth a hang are disadvantaged to the point of near incapacity.

Since you will never try 6 DOF in IL-2, you will never see how seamlessly it works. I wouldn't use it if it were messy because I am a snob, and I hate crude work. As I stated earlier, I think the 6 DOF for IL-2 works better than that in FSX, BOBII, and MAW.

I fancy you have never used any of those, or any 6 DOF flight sim, thus, you don't know of what you speak.
  #3  
Old 01-01-2008, 12:53 AM
OldBuzzard OldBuzzard is offline
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We "were told" a lot of things by Oleg that turned out to be, to put it bluntly, flat out lies.

Am I 'cheating' because I use Voice Activated Controls? After all, that isn't something that is "in the game''? Are all of us that have WS monitors and are forcing WS in the conif.ini 'cheating', since IL2 dosen't natively support WS? I'm at a disadvantage to others since I don't have TIR. Are those folks 'cheating'?

I've heard a lot of "They could ...", 'It's now possible to ...", "It may lead to ..." from a lot you people here, but none of you can show that it's actually happening on any sort of regular basis. As far as I know there has been ONE documented case, and that was very blatent. Which brings up another point.

We know based on past experience in CFS1 & 2, which was 'open', and modifying FM/DM WAS as easy as using cut and paste, that the 'mods' were always outragous and easily spotted, and that the folks that were willing to use them weren't content to just give a 'small increase' in speed/ammo loadout/survivability, etc. Anyone wanting to 'win at any cost' isn't going to be content with a 5-10% increase in speed. If they aren't good enough to win at 'stock', 10% isn't going to help them anyway. Thats what we saw in the CFS series, and that's what we will see here IF, modifying FM/DM is as easy as 'some' have said. How did we deal with them? We booted them, and let everyone know in the chat room on the Zone who they were and what they were doing. CFS1 didn't 'die', nor was it 'ruined' by the mods. We delt with the mod users, and the MOD users finally started running games that were MOD ONLY. Each side (for the most part) respected each other and we co-existed. Are you 'anti-mod' people claiming that the IL2 community isn't just as capable of doing that as the CFS community was?

Some claim that modifing FM/DM is easily done in notepad using cut and paste. Really? Tell me, just how many aircraft have you modified and used online to test that out? You guys seem to be the 'experts'. I'm sure it would not be all that hard for you to make the changes, make a few tracks, and show us that you did it now, would it? If you can't, than maybe you should stop making claims that you can't backup.

Last edited by OldBuzzard; 01-01-2008 at 01:01 AM.
  #4  
Old 01-01-2008, 01:14 AM
LEXX LEXX is offline
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Spot On Buzzard

I always said...

Oleg Maddox killed CFS3!

Well, Microsoft helped, never supporting and then abandoning its own product (I heard the original CFS3 developers were fired). Fortunately, Oleg didn't fire Oleg.
  #5  
Old 01-01-2008, 01:36 AM
OldBuzzard OldBuzzard is offline
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I'll have to disagree with Oleg killing CFS3. The M$ 'bean counters' killed CFS3 by forcing it's release before the developers were finished with it. Buggy online code was the worst, and without a decent 'online experience' it was doomed to failure. As for the physics engine, FM and DM modeling, it's still ahead of IL2. The AVHISTORY guys have made FM/DM models that will make you throw rocks at what "The Great and Mighty" Oleg has put into IL2.

Yes, IL2 does do some things better that CFS3 did, but, if CFS3 would have been at the same level of development as CFS1 was when it was released, IL2 would have just been a footnote in the history of combat flight sims.
  #6  
Old 01-01-2008, 02:32 AM
LEXX LEXX is offline
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...and Microsoft not supporting it after one patch, abandoning the product. So Microsoft killed its own sim, and Oleg was there to take up the slack. Sounds like a two man hit job.
  #7  
Old 01-01-2008, 06:02 AM
Bearcat Bearcat is offline
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MS killed CFS3..... I waited with great anticipation for CFS3... I got IL2 in the interim.. since I had upgrade my rig expressly for CFS3... but when it came out it was terrible. Absolutely terrible. Worse than CFS1 even. For me IL2 was everything that CFS3 was not.. and it was a no brainer. If OM had the resources at his disposal that MS had who knows what he could have done.
  #8  
Old 01-02-2008, 04:43 PM
crazyivan1970 crazyivan1970 is offline
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Quote:
Originally Posted by OldBuzzard View Post
I'll have to disagree with Oleg killing CFS3. The M$ 'bean counters' killed CFS3 by forcing it's release before the developers were finished with it. Buggy online code was the worst, and without a decent 'online experience' it was doomed to failure. As for the physics engine, FM and DM modeling, it's still ahead of IL2. The AVHISTORY guys have made FM/DM models that will make you throw rocks at what "The Great and Mighty" Oleg has put into IL2.

Yes, IL2 does do some things better that CFS3 did, but, if CFS3 would have been at the same level of development as CFS1 was when it was released, IL2 would have just been a footnote in the history of combat flight sims.
Post of the year LOL
  #9  
Old 01-01-2008, 06:33 AM
-Ox- -Ox- is offline
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Exactly right buzzard.

I havn't yet seen the hack track..because it was removed from site.
But i dont think there is a lot of cheating going on with the mod. The new mods are just things to make the game better like 6DOF, and cockpit repaints..

They are against any kind of modification of Flight Model, Damage Model, and weapons.


And i've still yet to see any track where there is hacking.

Its not even that serious, just go to a server that has checkruntime = 2 and you have a mod-safe server.

I still dont see why all these people are crying that the online is trashed or whatever.....where are the tracks to prove that there are FM/DM/Weapon changes?

And yes the 6DOF is really good. Makes for a more realistic flight.

And who really cares that the game is being modded? It really would have happened soon or later.

I wouldn't even think Oleg cared about this game anymore..i mean he IS working on a brand new game, why would he care what happens with his old project? And i seriously think too many people are overreacting on this mod thing. There ARE servers that dont allow the mod..go play there.
  #10  
Old 01-01-2008, 08:14 AM
HanzBlixz HanzBlixz is offline
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Quote:
Originally Posted by -Ox- View Post
Exactly right buzzard.

I havn't yet seen the hack track..because it was removed from site.
But i dont think there is a lot of cheating going on with the mod. The new mods are just things to make the game better like 6DOF, and cockpit repaints..

They are against any kind of modification of Flight Model, Damage Model, and weapons.

And i've still yet to see any track where there is hacking.

Its not even that serious, just go to a server that has checkruntime = 2 and you have a mod-safe server.

I still dont see why all these people are crying that the online is trashed or whatever.....where are the tracks to prove that there are FM/DM/Weapon changes?

And yes the 6DOF is really good. Makes for a more realistic flight.

And who really cares that the game is being modded? It really would have happened soon or later.

I wouldn't even think Oleg cared about this game anymore..i mean he IS working on a brand new game, why would he care what happens with his old project? And i seriously think too many people are overreacting on this mod thing. There ARE servers that dont allow the mod..go play there.
OX.... To prevent you from choking on your foot any further.

Here are two of the links that you didnt bother to see and they do work.
This first one proves that CRT=2 does not work.
If CRT=2 worked, most players would not have a problem with the sound mod and this thread would be much shorter. (Olegs opinion regarding the legality may differ)
http://rapidshare.com/files/78861110...t_WOE.zip.html

The next set of ntrks shows a weapons mod that is being shared on the web and in your favorite forum along with other mods that provide an unfair advantage in online gaming. http://rapidshare.com/files/79753704...angle.zip.html

The person (and member of your favorite forum) who hacked the weapons has already visited this thread and confirmed he is modding the weapons and will continue to do so, but of course only to make "some rectifications" of Oleg's mistakes. The admins of the servers have confirmed that the ntrks are not fakes.

How widespread these problems are isn't known. However, in a server with 50 people in it, it may only take one bad apple to ruin everyone’s day... not a majority... not a minority... just one.

Most of us have already agreed that an improvement in the checkruntime is needed and we are waiting to see what the 409 server may bring.

Please do not feel bad about your lack of understanding of the subject. A volunteer comes along nearly everyday making similar statements.


YW and Happy New Year.

Last edited by HanzBlixz; 01-02-2008 at 03:09 PM. Reason: Link to ntrk updated
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