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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-31-2011, 12:00 PM
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FlyingShark FlyingShark is offline
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Thanks for the update, sounds great.

Looking forward.

~S~

Last edited by FlyingShark; 08-31-2011 at 12:27 PM.
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  #2  
Old 08-31-2011, 02:12 PM
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louisv louisv is offline
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Quote:
Originally Posted by luthier View Post

...We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it...
We are squirming too !!!
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Old 08-31-2011, 06:08 PM
Jonk Jonk is offline
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Quote:
Originally Posted by luthier View Post
...We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it...
If this is refers to a dynamic campaign it'll be a while before I can stand up.
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Old 08-31-2011, 06:20 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Mechanist View Post
Regarding to the "new major feature" and the "In order to keep the competitors squirming" statements, it has to effect everybody no mather what side or plane he/she plays, and competitors (I think RoF and DCS) shouldn't have it so far.

Guess #1 Dynamic weather system - obviously lacking in any combat sim

Guess #2 Improved dynamic lighting system - Landing lights, navigation lights, ambient city/town lights, light pollution, improved vehicle lights, etc.

Guess #3 Ground operations - you can start from outside the plane, the ground crew will take care of you plane, like rearming and refueling (all animated), you can get in static planes, etc
I'd say any of the above, plus Guess#4:
The ability to schedule flights to start under AI control and plan waypoints for them from within the server lobby, pick a couple of aircraft and password protect them, then spawn into a bomber midway towards the target.

Not so useful now, but very useful for future add-ons with bigger maps/distances to fly: set up those B-17s to take off while you're at work, spawn into your aircraft somewhere over the North Sea once you're back home and finished dinner, fly the interesting part of the mission, then hand the aircraft back to AI control if you want to skip the trip home, instead of having to fly anywhere between 3-6 hours for a complete sortie.

All of it tracked by an online dynamic campaign stats system, so that the extra incentive to nurse your crippled bomber home is there instead of leaving it to the AI to both the emergency landing.


Or Guess #5, the dynamic campaign itself.

Well, we can dream, can't we?
After all things do seem to be definitely looking up currently, beyond any reasonable doubt.



Quote:
Originally Posted by TUSA/TX-Gunslinger View Post
Thanks Luthier!!!!!!

Did I hear the start of a stall buffet in that clip right before throttle up?

S!

Gunny
Didn't notice this, but i could hear the landing gear motors after the take off.
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  #5  
Old 09-01-2011, 12:21 AM
Jonk Jonk is offline
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Originally Posted by cheesehawk View Post
I don't think the surprise will be a dynamic campaign, after all, it has already been done, and won't have any competitors squirming. Hopefully its something bigger!

What could possibly be bigger than the DC?! Unless it is a super DC ala Falcon 4 style. That would put this leaps and bounds ahead of any other sim, especially if it's online friendly.
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  #6  
Old 09-01-2011, 12:51 AM
voyager_663rd voyager_663rd is offline
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This was a video of a spit, 109 and a hurri (behind the spit till they taxi out) start up. They were only about 50' away from me at the time.

The spit was like a cadillac purring, the 109 was brute force, the hurri--well, you decide.

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Old 09-01-2011, 01:01 AM
capt vertigo capt vertigo is offline
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YAAAAAAAAAAAAAY!!!!!

F-bombin' awesome!!

Thx for the update Luthier!!
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  #8  
Old 09-03-2011, 08:56 PM
hiro hiro is offline
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Like an airshow . . .


Thanks for all your hard work, well it wasn't out Fri but yo take your time and

thanks again.








Quote:
Originally Posted by luthier View Post
Hi everyone,

Sorry for making you wait for an update. Here it is!

We’ve been working very hard on multiple aspects of the game. We are pushing with all our might to have the beta version of the upcoming patch ready… Well, sooner than you might think! If nothing goes wrong, it might even be out this very Friday.

As stated earlier, it’ll contain a beta version of the completely new sound (fewer individual engine models, sparse ambience), revamped color processing algorithms, transparent shorelines, and numerous fixes and improvements. It’ll also contain the Bf-109E-4 and E-4/B and at least one new mid-size online map.

Following that, we have other things in the works. We are finally ready to start knocking out SDKs, with the map making SDK being the first one you’ll see – quite soon, too! We’ll release more details on that, and on the plane-making SDK, after the upcoming beta patch is fully tested and goes live.

We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it.

With that, here’s a short video showcasing the new WIP sound. It’s recorded on a deprecated version of the patch, after which we’ve toned down the ocean colors and filled in the sounds. The biggest omission is the turbine whine of the Daimler-Benz. Don’t worry, you’ll hear it in the actual patch.

(I didn’t want to make an update without the video, and by the time I finally captured and spliced it together, the game version advanced way ahead. And by the time I make a new video of the sound as it is today, you’ll all be playing it yourselves!)

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