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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-29-2011, 07:56 AM
Ataros Ataros is offline
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Quote:
Originally Posted by hc_wolf View Post
took coding from Dynamic AI and Dynamic ground and stitched both together.
Which Dynamic AI and ground do you mean? Is it based on naryv or someone else code?

Why number of players is limited by 20? Is it possible to have this increased to 60?

Last edited by Ataros; 08-29-2011 at 08:00 AM.
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Old 08-29-2011, 09:34 AM
hc_wolf hc_wolf is offline
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Quote:
Originally Posted by Ataros View Post
Which Dynamic AI and ground do you mean? Is it based on naryv or someone else code?

Why number of players is limited by 20? Is it possible to have this increased to 60?
Code: It is a compilation of about 4 codes into one.

Dynamic AI generated or effected are Armor, Vehicles, all planes, anti aircraft at airfields

I limited planes to 20 cause i was not running dedicated server and only had about 10 people joined on direct connect at a time. That said my PC could run a war of about 60 plus planes, 3000 plus static objects and 100+ vehicles advancing.

So feel free to change the limits and ranges and anything.
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Old 08-29-2011, 10:05 AM
Ataros Ataros is offline
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Great job! Thank you!

Will try to run it on Repka #2 if BigRepa does not have any other plans for it yet.

S!
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Old 08-29-2011, 10:25 AM
Ze-Jamz Ze-Jamz is offline
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This sounds very interesting..

nice work m8
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Old 08-29-2011, 11:26 AM
5./JG27 Lehmann 5./JG27 Lehmann is offline
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This is really really cool, just flew a sortie attacking British columns as they advanced towards Boulogne ^^

Only problem I seem to have is no friendly or enemy aircraft spawn..
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Old 08-29-2011, 03:38 PM
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David198502 David198502 is offline
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same for me!i spotted ground units but no other planes.
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