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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Jesus crime in Italy, I can't believe I am even responding to another "the devs have abandoned the game"-thread.
But, take RoF for example, they started out with online only and 2 flyable airplanes, they continued working on the game, have all kinds of airplanes available now, an offline career mode with everything you would want out of it, online play, quick missions and a couple more things.....and it took them forever and a day to get to this point, graphics improvements included. Just played it again last night and imho CoD is the better sim. On their forum were also multiple threads about how there is no progress with features people wanted, how the devs are not updating the community and as soon as a thread like this one came up it was locked by a more than po'ed company guy, very understandably so, they started to get really, really sick and tired about the whining on the forum, all the while they were working hard to meet the communities wants and needs. Now a lot of people are using RoF as a reference for how a flight sim should be. And if you want a dynamic campaign play The Enlightened Florist's campaign. I was told on this forum that IL2 1946 started out just the same way, no dynamic campaign, that was later community created and then incorporated into the game oficially. This sim will be the sim to define sims in the future, chill out and have patience, I know hard to do but there is no other way. I just hope 1C doesn't run out of funds, hmm...gives me an idea for another thread...... |
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#2
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A lot of people forget what il2fb was like when it was new. Some of the flight and damage models were really bad. Remember deltawood? You couldn't fly over cities, even with a top of the line rig because your framerates would tank. I think that the expectations of today's simmer has changed. They expect/demand smooth performance at full settings.
I also think PR standards have changed. It is not acceptable for a publishing house/developer to be this lax in their dialogue with the fan base. This needs to be addressed. |
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#3
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IL2 demo was acclaimed, Il2 and il2fb were rated 9.2/8.6 at gamespot... and the 2001 graphic was heavy but great compared to any kind of games, even fps...
Last edited by andrea78; 08-27-2011 at 07:52 PM. |
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#4
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I think of all the complaining on the forums I can really only get behind this topic. I understand they are working on the game, and the understand that the game is in poor shape. But the silence is really making things 10 times worse. I understand the forums are a scary place for anyone associated with this game, but without communication it only fuels the fire.
So while I am tired of hearing whats wrong with the game over and over, I cant stress enough how much I agree they need to open the lines of communications, in this day and age there is no excuse for virtually ignoring the people that paid money for this sim. Whether is a Community Relations person, or someone of the dev team just to post on a weekly basis, I dont see that as a terribly hard thing to do, and would do wonders with a good percentage of the people here, some you will never please but then you shouldnt be doing it for them (or in this case not doing it). Look at any other gaming forum, most of which have interaction all the time from people developing the game. Its needed here more so than ever. |
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#5
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They should publish their SVN changelog!
I WON'T STAND FOR ANYTHING ELSE Seriously though... most time in software development is fixing bugs. With the amount of code this thing has, they probably spend days, if not weeks, trying to fix one bug, or just trying to work out the best architecture for the new graphics engine or whatnot. What do you guys want? "Spent another 8 hours today trying to catch bug 12451. Brainstormed for 4 hours.".... hardly interesting. And someone has to bother every member of the team to get a report too. Is it worth it? You know they're working on it, let them work. Last edited by Anvilfolk; 08-28-2011 at 01:21 AM. |
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#6
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Agree with you. And perhaps it will be the WWII sim to define WWII sims, but not the sim to define sims in the future. No way. Its potential is good, but not that good.
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#7
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May be true - but my experiences with BS, A10 and RoF haven't been the best either. And why does there have to be a "game to rule them all?" Personally I find most sims mediocre in many parts - they always have been behind normal games in many aspects and that will most likely never change.
But one thing is for certain - if the community continues to blow things out of proportion the genre will die. It's unrealistic to achieve the perfection of AAA titles out there with budgets and sale numbers beyond everything. That era is gone and won't ever return. @OP That said I too wish the devs would communicate much better. They admitted that flaw however so it's only mature to give them a few months to eventually change that for the better. And personally I'm pretty much bothered by all those folks who have to show up to always repeat the same lame story. More bothered than by the absense of news from the devs. It's like a club of girls having to vent their day to day experiences and get comforted. Seriously, sometimes it's even sad to witness "mature" men do stuff like this. It makes me feel weird about my own gender. |
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#8
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#9
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They said minimum two weeks and that's just for the beta stage, we're on the third week as we speak.
For crying out loud, lighten up already and stop dragging everybody down. If people want it done the RoF way so much maybe we should start locking all those threads like it used to happen on their boards, just a thought
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