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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

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  #1  
Old 12-29-2007, 04:43 PM
Severe Severe is offline
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Let me know how you won on the second try! I must be using the wrong combination of units.
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  #2  
Old 12-31-2007, 12:13 AM
Severe Severe is offline
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Ok finally won it!
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Old 01-02-2008, 01:30 PM
Ogre Ogre is offline
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Good, How did u do?
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Old 01-02-2008, 05:46 PM
Severe Severe is offline
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Got bronze on normal setting.
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  #5  
Old 01-02-2008, 05:49 PM
Severe Severe is offline
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Now I'm stuck on Freibergs destiny. In the campaign.
That is a tough one with a 25 turn limit that almost feels impossible. Kill king
victor and then take Freiberg. Don't have enough units to do it
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  #6  
Old 01-02-2008, 06:52 PM
Ogre Ogre is offline
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I posted my Final few save games here for Frieberg's Destiny.

http://forum.1cpublishing.eu/showthread.php?t=2497

That was a tough one. What I find I need to do In the King and General and Frieberg's Destiny is to advance until I meet the enemy and then form up and let them attack. First Row Melee Units, 2nd Row missle units. They usually bang themselves against the wall of units and during my attack phase I pick off the weakened units.
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Old 01-03-2008, 12:58 AM
Severe Severe is offline
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ok Ogre! Thanks for the info and saved games I will look them over. I have no problen taking freiburg, but by the time I'ts mine I must go kill the king in Seelberg but don't have enough turns or units to do it.
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  #8  
Old 01-06-2008, 09:39 PM
jester jester is offline
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Quote:
Originally Posted by Severe View Post
Now I'm stuck on Freibergs destiny. In the campaign.
That is a tough one with a 25 turn limit that almost feels impossible. Kill king
victor and then take Freiberg. Don't have enough units to do it
the key to that scenario is the troll intimidation. Give the troll that horn of horror you won from last scenario, that would be -40% to enemy willpower. For the high HP enemy units, it means retreat at 3 pt damage and broken at 4. By end of turn 4, you should have freiberg in hand, giving you plenty of time to swing your army around and take out victor, and still get your gold victory.
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  #9  
Old 01-12-2008, 09:46 PM
mavericknm mavericknm is offline
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Hmm I thought this map was a challenge but nothing too hard. I've been getting gold victories since the start but even then, I haven't been using much of the gold. At the time of starting this level, I had about 1k worth just sitting in my bank because I couldn't use it.

Heres my load out.

King Victor's Side (KVS)
2 seige machine
3 archers
zeplin
2 melee heroes
2-3 defensive heavy infantry (orc fighters if I remember?)

Freidburg Side deployment (FS)
2 mages
troll
2 defensive heavy infantry (orc fighters if I remember?)

GAME PLAN
within the first couple turns, KVS takes control of the town on the right while hugging the edge of the map and taking the chappel. Immediate targets are all scouts and archers. Placement of archers inside forests and on top of hills is critical as is seige equipment. I use my melee heroes to break into towns all the while advancing a front on the road with heavy infantry.

In the mean time, FS sticks to the other edge of the map taking the village without disturbing the castle units. Both mages should also be supporting the KVS with spells especially with wolves and boars which give time to units to set up a front.

Once the KVS town has been taken, injured units are replace and if necessary recruited. Archers are now needed to take down the eagles while at the same time removing enemy archers. Simply hold this front while their spearmen and king victor attack you. Killing King Victor himself is easy with the help of seige machines and one hero.

Back on the FS, units try to cross the river without disturbing the castle and continuing magic support.

Eventualy, the KVS enemy will break and it will be easy to move in, this should happen around turn 8. Immediatly after, all units need to be pulled back to join FS. Take advantage of surprise and seige all units in the rivers. Set up a front on the rivers and allow them to come out. Do not attemp to cross the river until several of their knights have attacked you. Use this time to heal. If there is enough time, one archer and one melee hero may be used to capture the last town on KVS side.

FS once across the river should make for the church. There are several harassers including an archer and ranger. The troll should be able to take hits while other units kill the mage here.

Finally, the last phase involves a pincer attack. Fortuntately orc fighters and trolls excell in urban areas and thus will force the enemy to retreat. Then simply occupy and win even if the enemy is not dead.

On of the most difficult parts is the enemy eagles. This will tie down your archers for a long period. If possible, rather than killing the eagles, simply lure them away so that you may make a safe river crossing.
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