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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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in 2001 IL2 had the Hyperlobby and a much better understandable FMB that a lot of people were able to build COOP missions.
4 month after IL2 release i had plenty of COOP missions flown out of the HL. And btw, the main GUI of IL2 worked in 2001.................... |
#2
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Poor CLoD newbies. There's a reason the magnetos in the "toy" game (a.k.a. 1946) don't work. Someone figured out this is a novelty and after a few times, adds no gameplay value what so ever. After the 300th time, it become a pita. Put CLoD fuel pump, fuel cock, anthropromorphic and cockeyed 109 gunsight in that bucket too. You want CLoD fixed, go back 1C and re-learn the lessons from the old game. The old game, thank god it didn't stop in a vacume when 1C started developing BoB/CLoD. It kept growing with the modders and still grows and is totally awesome today. CLoD stays off my machine. No regrets. Calling it a "toy". Sorry, that is agenda driven language and less than truthful!
@Richie, the CLoD 3 way switch, this can be simulated more or less in the old game too with Glovepie script . How - set up 2 buttons, one for pitch up and the other for pitch down. Default position is autoprop pitch "on" when both buttons are not pressed. When you press one of the buttons, it does two things: first, toggles autoprop pitch to manual...second, toggles the pitch to either 0 (ppaxis value =-1 pitch up) or 100% (pp axis value =1 pitch down). When you release either of the buttons, the auto prop pitch toggles back on. So you can move the rpms/pitch angle much fast than relying strictly on the auto prop pitch clock to catch up. This means more zoom climb and more acceleration in power dive. The only way to burn it up with this setup is hold down the pitch down button (pitch decreases). It isn't exactly like CloD, but you get the acceleration effect and much less risk burning up the engine by running strictly manual prop pitch mode. You still have to manage the throttle a bit to keep the rpms in range with this setup. It's one thing to defend the developers of CLoD. It is quite another to malign the best WWII flight simulator "1946 modded". Reminder, Oleg left the building. We now know why. Last edited by MadBlaster; 08-23-2011 at 09:16 PM. |
#3
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#4
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A few things.
1)I'm pointing out why newbies would disconnect from the CLoD server. Simple, due to unnecessary novelty complications in CLoD. 2)I'm pointing out how CLoD fails to balance gameplay with realism. See lesson learned in the old game (i.e.,the magneto check at startup is unecessary for a good reason.) 3)I'm pointing out that he who said the "toy" thing, this is not moderation. This is agenda. 4)I'm telling the OP that the 109 3-way switch capability that is supposedly new and nifty, can actually be found in the old game with a simple Glovepie script and will bring the 109 to life. I will add one more thing to the CLoD worthless novelty bucket. See my agenda? Defend, Attack! Controls for two radiators is unneeded. This takes up controls that the user can use for other things. I think the old game actually modeled two radiator, but under one control. How do I conclude this? If you go up 7000 meters, you see water temps drop significantly on the water temp gauge. But you can still overheat the engine via high oil temp gauge. Then, when you open the "radiator", oil temp cools. So, conclusion is that oil rad is modeled in combo with water rad as one control. |
#5
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Hmm, well thanks for clearing that up.
Each to their own I guess |
#6
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Theres is no" unnecessary novelty complications in CLoD" in fact if anything its far to simple.
In a RAF fighter with CEM to take off all you have to do is switch your fuel on, open your radiator and press "i" to start the engine, hardly difficult is it ? In a sim the gameplay IS the realism. |
#7
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#8
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I personally like it realistic as possible, but that's not going to fit everyone. Just shed some realism settings - although I might agree that perhaps more fine-grained options for realism might be appreciated for some people.
I'm guessing, for instance, that you're not very interested in DCS A-10C. There literally aren't enough keys on a keyboard for all of it (MAYBE with all the ctrl/alt options), and you constantly have to use the mouse to operate systems in-flight... you also have to manually turn them all on, wait for them to bootstrap, etc etc. That's what makes it brilliant, and that's what I want out of CoD. That's fine if you don't like it - you can turn down the settings, but please don't assume that's the way CoD should be for everyone ![]() P.S. if you really think you don't need separate mixture/prop pitch/radiator controls, you haven't flown a damaged Blenheim back to base ![]() |
#9
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I think we will draw more IL-2 people as soon as we get some more maps and theaters. This next patch doesn't have any new theaters but it looks like there will be big improvements with ground colour frame rates and sound. If I remember right the person reworking the sound did Rise Of Flights sound and it's awesome. The next theater to come up appears to be Russia, then I hope the Mediterranean, I love North Africa
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#10
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The things I mention above, these appear to me to be mundane pre-flight checklist items. Or in the case of the anthro restriction that I would guess hardly anyone uses online, or the crooked 109 gunsight where many on this board are trying to find a workaround with their TrackIR/Freetrack, these are simply failures. I would just get rid of them. On the other hand, if Luthier can tell use that modeling separate fuel cocks for each engine of the Blenheim and shutting it on a smoking engine will help to prevent engine fire, then "yes", keep that in the game. That would be good and enhance realism experience. But leave it default "open" at start-up so I don't have to check it each time I fly. Priming the fuel pump? Luthier, tell me how this feature will help in actual flight. Maybe a fuel hose leak is modeled and can be offset/mitigated this way? How about at start-up also making the fuel pump primed by default so we don't have to pump it five times every single time we fly. You may have it the nail on the head. I don't play DCs-10, but maybe that is part of the problem. They tried to turn IL-2 into DCs-10. The mouse click-able cockpit and the little icons. I want to be able to turn that off completely. I just want a cockpit. No icons or windows or overlays. I use my controls or voice command to execute. No moving my mouse around clicking all over my screen. This is inefficient. I also want them to get rid of all that radio chatter. It is annoying. In old IL-2 it is not annoying. I understand what they are saying and it isn't a blobby mess of sound like it is in CLoD. What the hell went wrong??? Gawd!!! |
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