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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-21-2011, 01:37 PM
caprera caprera is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
To caprera: it DOES NOT work for TrackIR. As has been written on this forum a thousand times before.
I think you quoted me on no purpose i was speaking about theatres of operations
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Old 08-21-2011, 02:11 PM
41Sqn_Stormcrow
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Oups, I meant blackdog.

skouras, just learn that TrackIR is no help in learning sights. And it is not close to the real thing. I understand that it is difficult to understand and to explain why we actually have a representation that is definitely not close to reality and there had been a huge thread on this and still some ppl don't grasp it (no offence meant, as it is really difficult to understand without proper means of demonstration).

Basically what we have ingame is the view you would get when flying always with one eye closed. But the real thing would be to have a representation what one sees with two eyes open (stereoscopic view). While overall this does not matter much as we just get a 2D perspective view instead of a 3D picture it does matter when it comes down to sight view - a feature that is essential for air combat and not eye candy. So I say: As the current thing is not close to reality AND it is awkward and NOT helpfull, let it be replaced by either something that is really close to reality OR helpfull (or better both but I will be satisfied with one of it).
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Old 08-21-2011, 02:14 PM
caprera caprera is offline
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I get it: you mean the gunsight is positioned in line with my right eye, so having both opened would "trick my view"
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Old 08-21-2011, 02:31 PM
41Sqn_Stormcrow
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Quote:
Originally Posted by caprera View Post
I get it: you mean the gunsight is positioned in line with my right eye, so having both opened would "trick my view"
exactly.

I too had initially some difficulties to understand this but due to the extraordinary patience by some I finally understood it. In fact both eyes open would make the cross appear somehow floating in the air and a little transparent. You can get a similar effect when you hold up your hand in front of one of your eyes at a small distance and then stare just in front of you with both eyes open (don't look at your hand). Your hand will "move" slightly to the other side (towards the eye with no hand in front of you) and get transparent. A similar thing would happen with the gunsight. That would be the closest thing to reality and would circumvent the awkward thing we have right now.

BTW: I also learnt that when using gunsights with shotguns it will be done with both eyes open too and the effect will be similar.
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Old 08-21-2011, 02:50 PM
retrojet retrojet is offline
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I don't need no stinking gunsight... I use the Force!!!
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Old 08-21-2011, 02:58 PM
41Sqn_Stormcrow
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lol
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Old 08-21-2011, 03:02 PM
Blackdog_kt Blackdog_kt is offline
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What you say is correct but i don't know if it's worth the effort at this point compared to other bugs, that's all i was trying to say: there are workarounds for the gunsight issue but no workarounds for other issues that affect gameplay, so i place more importance on the latter.

It's just a matter of preference really
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