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#1
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Quote:
Code:
public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex)
{
base.OnPlaceEnter(player, actor, placeIndex);
GamePlay.gpLogServer(null, "{0} uses {1} Type {2}", new object[] { player.Name(), player.Place().Name(), (actor as AiAircraft).InternalTypeName() });
}
Kodiak uses 0:BoB_LW_LG2_I.000 Type bob:Aircraft.Ju-88A-1 player.Name() => player callsign player.Place().Name() => 0:BoB_LW_LG2_I.000 (actor as AiAircraft).InternalTypeName() => bob:Aircraft.Ju-88A-1 You can get the actual playerplane with AiAircraft airc1 = (AiAircraft)GamePlay.gpPlayer().Place(); also. Last edited by FG28_Kodiak; 08-18-2011 at 08:14 AM. |
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#2
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Thanks,
That'll probably do it. I'll try when I get home. On a side note: What's the difference between AiAircraft.TypeName() and AiAircraft.InternalTypeName()? |
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#3
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TypedName() shows the tactical number of the plane.
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#4
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Thanks!
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