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#1
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Sorry forgot, it might also help to trim the aircraft tail heavy, i.e. it wants to pull up all by itself so you don't have to fight the plan to get that upward momentum going and sustaining it.
Just tried to do some half loops up and the lowest entry speed I managed to complete the maneuvre with was at around 350 kph, trim up by 2.0, prop at 10:00..ish (didn't want the revs to be too low), throttle at 100%. As I pulled up I put the prop pitch lever up/towards fine and left it there until I came out of the half loop and rolled over to level flight, then put the prop pitch lever towards coarse again until I had a 10:00 setting. I am curious if anyone is doing this particular maneuvre in a different way with more success, i.e. entering at a lower speed and with different settings, since I do not really consider myself a very seasoned flyer. |
#2
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I would additionally recomment to learn the plane at slowest possible speeds near stall. It takes some time I think (in 1946 it was a lot easier to fly a 109 at 120kmph and still have good controls), but if you can comfortably control the 109 near stall speeds, you will have no problems at high speeds either. At the moment I see many players struggling with their planes, be it Hurricane, Spit or 109 at the low speed regime, so everyone is facing the new behavior of CloD compared to 1946. It is really fun to scissor in a 109 with a Hurricane and watching the Hurri having the same problems as you have. The most pilots never tried or needed to manouver their planes at these near stall speeds, so I often find myself stalling out simutanously with my opponent at lower than 100m.
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#3
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Seems you've got some pretty good and useful answers. Just want to add and comment the following :
- I agree with you SnaF, slow speed fight (280 to 200- kph) is really enjoyable in CoD especially with Oscar golden stars in the FM category that are the 109 and the Hurri. - Regarding Trim, if you want to avoid Stalling it's much better to trim you plane nose heavy as it improve you flying precision in the vertical plane (you need amplitude when it comes to raise the nose but fine tuning when it comes to let the nose drop using there only the gravity) and E management (trimming down prevent the wing from getting AoA hence generating drag). ~S! |
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