![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
It's possible that it is tied into the sound update in some way, I remember Luthier saying they had employed someone to work on the AI, as this is a component of the radio sounds, so fingers crossed they will have it all ready to go in one package.
|
|
#2
|
|||
|
|||
|
Love the new look. Especially the new lighter cockpit, makes it feel less clostraphobic and more realistic. Could maybe do with a bit more contrast and slightly more color saturation on the wings but otherwise a great improvement!
|
|
#3
|
|||
|
|||
|
Thanks Luthier.
|
|
#4
|
|||
|
|||
|
I like the AFTER cockpit shots a LOT better.
The BEFORE shots with the harsh shadows look like the light source is from a pinpoint - or if the scene was lit by the sun during a solar eclipse a minute or so before totality. (yes, I have been fortunate enough to experience a total solar eclipse in good weather) The AFTER shots look much more natural. The light source is a bit more difuse so that the lighting levels are not unaturally contrasty. Keep up the good work. |
|
#5
|
|||
|
|||
|
Thank you for the update. It looks very promising.
|
|
#6
|
|||
|
|||
|
THANKS for the update
|
|
#7
|
||||
|
||||
|
Looks great. Love what you've done with the landscape.
|
|
#8
|
||||
|
||||
|
the ligthsource of the sun IS a (not moving) pinpoint. Direct sunlight at clear weather makes harsh shadows. Only at distance the contrast may be washed out..
__________________
GTX570 @940Mhz watercooled Q6600 @3,9Ghz watercooled HP w2207 22" (1680x1050) Eheim 1250 Toyota Radiator XP Home 32bit & Win7 64bit Crucial SSD C300 64GB TrackIR 3 Pro Hotas Cougar + 18cm Extension +Hall Sensors |
|
#9
|
||||
|
||||
|
they didn't bend, they fixed, it was wrong before.
__________________
Furbs, Tree and Falstaff...The COD killers...
|
|
#10
|
|||
|
|||
|
Luthier, please don't listen to those who like the old vibrant, gay disco lighting. These are the same people who walk into BestBuy to purchase the brightest, most garish TV on the shelf.
As long as you remember this is a simulator and not some Unreal engine FPS I think we'll be happy. Let Wings of Prey take care of the other crowd, most of us will prefer the new lighting system I'm sure if it turns out as promised. The after screenshots look much better even at thus early stage (minus the roundels) but it can be hard to tell from a couple screenshot stills. Mainly I hope the flickering shadows are gone next patch. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|