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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-07-2011, 05:48 AM
Tiger27 Tiger27 is offline
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Quote:
Originally Posted by adonys View Post
No word regarding the Radio Comm ?!! It's the part of the game needed the most, and also the most broken
It's possible that it is tied into the sound update in some way, I remember Luthier saying they had employed someone to work on the AI, as this is a component of the radio sounds, so fingers crossed they will have it all ready to go in one package.
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Old 08-07-2011, 06:03 AM
FS~Phat FS~Phat is offline
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Love the new look. Especially the new lighter cockpit, makes it feel less clostraphobic and more realistic. Could maybe do with a bit more contrast and slightly more color saturation on the wings but otherwise a great improvement!
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Old 08-07-2011, 09:52 AM
Kankkis Kankkis is offline
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Thanks Luthier.
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Old 08-07-2011, 03:19 PM
WWWringer WWWringer is offline
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I like the AFTER cockpit shots a LOT better.

The BEFORE shots with the harsh shadows look like the light source is from a pinpoint - or if the scene was lit by the sun during a solar eclipse a minute or so before totality. (yes, I have been fortunate enough to experience a total solar eclipse in good weather)

The AFTER shots look much more natural. The light source is a bit more difuse so that the lighting levels are not unaturally contrasty.

Keep up the good work.
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Old 08-07-2011, 03:22 PM
jg27_mc jg27_mc is offline
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Thank you for the update. It looks very promising.
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Old 08-07-2011, 03:34 PM
katdogfizzow katdogfizzow is offline
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THANKS for the update
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Old 08-07-2011, 04:52 PM
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JG5_emil JG5_emil is offline
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Looks great. Love what you've done with the landscape.

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Old 08-07-2011, 03:57 PM
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JumpingHubert JumpingHubert is offline
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Quote:
Originally Posted by WWWringer View Post
The BEFORE shots with the harsh shadows look like the light source is from a pinpoint.
the ligthsource of the sun IS a (not moving) pinpoint. Direct sunlight at clear weather makes harsh shadows. Only at distance the contrast may be washed out..
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Old 08-07-2011, 04:09 PM
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they didn't bend, they fixed, it was wrong before.
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Old 08-07-2011, 04:10 PM
CharveL CharveL is offline
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Luthier, please don't listen to those who like the old vibrant, gay disco lighting. These are the same people who walk into BestBuy to purchase the brightest, most garish TV on the shelf.

As long as you remember this is a simulator and not some Unreal engine FPS I think we'll be happy. Let Wings of Prey take care of the other crowd, most of us will prefer the new lighting system I'm sure if it turns out as promised.

The after screenshots look much better even at thus early stage (minus the roundels) but it can be hard to tell from a couple screenshot stills. Mainly I hope the flickering shadows are gone next patch.
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