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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Looking again at the screenshots...
The cockpit shots, i cant see where they are better, in fact they look worse to me, check the roundels on the hurri, can anyone tell me what im missing? The landscape shot looks much better. very much looking forward to the new sounds. though still no word on some pressing issues.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#2
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#3
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Agreed bongo, but why say they look better? can you see where?
Like i say, the landscape shot i can see the improvements.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#4
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I can say the new look of the enviroment is 'spot on', the haze and landscape colours and the light reflected off the river are the main improvements I see.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition Last edited by bongodriver; 08-06-2011 at 06:49 PM. |
#5
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FINALLY!!
![]() Thanks for the update Luthier, it looks like a lot of work you guys been putting into it! I would say to wait and try the patch before panicking on the colours guys. Keep up the good work and feel free to update us more often ![]() |
#6
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Good to hear some news, will be interesting to see how much the new gfx engine will change things.
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#7
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Thanks for the update luth.. Cant tell you how happy I am to hear work has not stopped on this sim.. It has so much potential!
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#8
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#9
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#10
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New terrain looks a lot better, not so bright and cartoony.
I suspect the framerates will improve with optimization but it could just be that there weren't that many rendered by the time the screenshots were taken since they're averaged out over the number of frames. Initial rendering always drops the framerate when first entering the world until the memory caches are filled up. Hopefully the new engine's shadow rendering doesn't cause tree flicker this time around. I'd love to hear the new sound engine in action too as the old one really didn't capture 3D positioning and occlusion that well imho, beyond the obvious problems of dropouts in MP. |
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