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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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In our case here, progress is probably a bunch of C++ code, but i doubt it would be useful to most of the people here, hence there's nothing to show. Imagine this "Hey guys, today we made great progress in the sounds, here's what we did", followed by a few hundred lines of code. How do you think the forum would react to this very real, very "inside info" type of progress report? |
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#2
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What would be quite easy to do, as Luthier has said they have made good progress on the sound would be to show us a small sample of the sound.
so post a clip of banjo music, or post a very small clip of the new sound? what would go down better?
__________________
Furbs, Tree and Falstaff...The COD killers...
Last edited by furbs; 08-01-2011 at 10:42 AM. |
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#3
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#4
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I have no answer why. There could be multiple reasons why a sample hasn't been released. I could speculate, but it would just add to the uneasiness. I'll be patient.
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#5
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If they let us hear the sound now and then they had to decrease the quality due to performance issues the development team would be virtually crucified by certain elements in the community, who would take any examples of work in progress items as a promise that this is how the finished sounds would be. Also the quality of any sounds, like a lot of other things being discussed is purely subjective. What sounds good to me would sound atrocious to 90% of the community, (a misspent early life time of loud music, loud cars and quite a bit of shooting on the farm without hearing protection may account for some of it As far as I'm concerned, until they let us hear the sounds in the proper context none of us would be able to judge anyway. Hope they get that next patch out to us as soon as it’s ready! Cheers |
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#6
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But thats what all we had before release "WIP" shots or "placeholders", im sure we would mind hearing a WIP sound of a 109 start up.
Again pure speculation from me, but it seems they said they were 95% finished after 2 weeks makes me believe were not getting "new" sounds, more like the old sounds redone from the start. Hope im wrong. anyway, anything would of been better than the banjo music.
__________________
Furbs, Tree and Falstaff...The COD killers...
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#7
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When was the last time Luthier mentioned DirectX 11? Or has that been put to the "waaaaaay-back burner"?
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#8
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yep, its coming just after 64bit
__________________
Furbs, Tree and Falstaff...The COD killers...
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#9
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i think that the next patch will be much much bigger and with many fixes and many people in this forum will be pleased
the only annoying thing is that no one from the team didn't give us a little info for what they are working and what to expect to see ![]() -Salute- |
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#10
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On top of that, to explain Tomat's objection, there HAS been progress made on the game. If Luthier made his last update June 3rd indicating AI fixes and a few other corrections and then releases a patch several weeks later, you can't say they haven't done any work/progress on the game. He's fulfilled one half of his June 3rd update on June 24th. The other half has taken longer, which he admitted to 8 weeks ago. Last week he gave a very brief update saying things are going well with the sound engine. The team IS working on it. |
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