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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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Old 07-30-2011, 06:39 PM
Blackdog_kt Blackdog_kt is offline
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Yup, it's just like that. The problems are a matter of interfacing (we need a refly button for DF-style, a start timer for coop-style gameplay and a list of existing aircraft that's possible to spawn into, that's all), but the underlying structure supports everything. It's just up to the mission designer and host to decide on how to use it.

For example, you could stick to "vanilla IL2" style coops by disallowing the players to spawn new aircraft via the relevant difficulty option, throw down some AI controlled aircraft over a waypoint with a loiter function and have your guys spawn into them upon mission start instead of creating new ones. As soon as they take control of their aircraft from the AI, each one exits the "loiter circle" and you head out for your objectives
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Old 07-30-2011, 10:01 PM
JG53Frankyboy JG53Frankyboy is offline
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and a "pre warmed engine" difficutly setting - having the warm up times of the radials in mind................
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Old 07-30-2011, 10:12 PM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by Blackdog_kt View Post
............(we need a refly button for DF-style, a start timer for coop-style gameplay and a list of existing aircraft that's possible to spawn into, that's all), ...............
easy said............
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