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you must be the runt of the hacker litter, because you consistently make the least sense
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Good to see you are able to hold an intelligent and reasonable discussion without resorting to schoolyard insults…but I guess that really sets the tone!
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so lets translate the jason-speak,....the point that you are making is that therefore online cheating should be allowed completely unrestricted, even promoted,, just because it doesnt matter to jason ?
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Well as indicated, not only does it not matter to me…it doesn’t matter to the
vast majority of players…it only matters to a tiny proportion of people that play IL2 – just because its important to
you doesn’t mean its important in the great scheme of things…It matters to a fraction of a minority (The Hyper lobby players only being a proportion of onliners…onliners only being a tiny minority amongst IL2 players) that doesn’t mean its not something that isn’t worth discussing…but framing the whole debate about the sound mod in terms of its impact on that minority and discounting the benefits it can realize for everyone else is an extremely blinkered view.
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not only is that absurd, but whatever little time oleg had to add the last few fixes to other import bugs in the 4.09 patch, it being the LAST chance to fix things, now wont occur as extensively because they have to plug the hack leak, thanks jason, great idea there !
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4.09 was only ever going to be a small add on, including the new maps – I think even the inclusion of the completed new flyables (Avia, Fokker & CW Interceptor) had been discounted because of time pressures…the reason that the last chance to fix things has not occurred is because of the pressure to develop BOB-SOW, NOT because of the sound mod.
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the online multiplayer community has also been the most active in providing feedback, making requests, and influencing further developments in il2 since its inception. even if it is a part of total sales, rather than the complete market. and your quote is dated, it will nowadays be at least around 50%, with the increase in net access in the last years
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Any evidence for this…or is it just a
feeling you have? Giving feedback…making requests…influencing further development…What does that actually mean? Does it mean anything important beyond whining for more powerful .50 calibers’ and asking for an unrealistic delay on trim controls, to prevent online abuse? As I see it, the biggest contributors from a third party point of view are the skinners and campaign writers that develop for the offline market and the creators of third party utilities like DCG, Mission Mate and Mat Manager – again developed for Offline play…
If you genuinely believe that Onliners make up 50% of IL2 users…there are an awful lot of them hiding away…IL2 sold nearly 500,000 units in the West – are there really 250,000 people flying on Hyperlobby on a regular basis?
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you'r on a roll now. so because jason cant count on his fingers how important online fair play is on ALL coop and dogfight servers for the community at large, we therefore should be bothered with hacking the files. let me ask my 9 yo if he sees the flaw in that......
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I’m not sure I understand?
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thank the gods you dont have a job that matters in the real world. you'r basically saying that because influenza does exists and can affect people, that we therefore shouldn't do anything about malaria, cholera, pox, aids, ... etc. dont you see it is irrational aspect of the "logic" you are using ?
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Aside from the obvious distaste I have when people compare something as trivial as a game with something as serious as Malaria and Aids – I really don’t understand your comparison…
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yes, lets take the argument to the absurd in order to try and make a point. your now saying that because there is not a shower of 1000 meteor's heading for the earth right now, that meteors dont matter. since you seem to live a sheltered life, maybe get out more on some of the better servers (yes, even those not on HL, presuming you can find them), and on voice comm's see what kind of observations the regulars have. most will have seen confirmations of cheating, and there has been a significant rise in reports since the sound hack started being spread into the wild.
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I can see you’re really getting into the swing of things now…plagues…meteor storms…we are talking about a
game here you know! Talk about Hyperbole…I understand that its important to the proportion of the community that flies online, on Hyperlobby and ASE…but I am making the point that we can’t frame the entire debate in those terms…there is a bigger (much bigger) picture to consider…
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your lack of having some rational perspective on all of this is stunning ! you've now said that the existence of a widespread hack, its open promotion and widespread use actually doesnt matter at all, since people should only use servers you like, and that fairness and honesty in the whole online community isnt important. and emm, if people are really silly enough to play with other ww2 aviation enthousiasts from around the world, then really they should have some mother hen overseeing them 24/7 to make sure each user isnt cheating. i have a simpler solution, you go play werever you want with whatever you want, and the rest of us want a simple secure way to play online without cheating.
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On the contrary I have an entirely rational perspective…A few onliners are concerned about the Sound Mod, a few onliners
aren’t concerned about the sound mod, the sound mod doesn’t affect
any offline players…that’s perspective…trying to convince everyone that the game is in its terminal death throes is a lack of proper perspective…
If fairness and honesty was that important to the online community – the sound mod wouldn’t be an issue…as no-one would use it online and you would all be able to trust each other; as it is you are obviously quite happy flying with people who are keen to cheat you, as soon as the tools and the opportunity were made available to them…Small wonder I prefer to fly with friends and family rather than with some anonymous user names from around the globe.