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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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But consider this. You blamed the devs of buying time to fix this game. Going this route, you should be perfectly happy they released the game in the first place loooong before it was ready for that. Or let's put it in a different way. How, do you think are regular development updatesgoing to fix this game any faster? I will repeat that I personally would prefer regular updates myself. I, too, think that spending ten minutes to write down a forum post is not too much an effort and would please lots of folks that simply want to have a bit more clarity after waiting years for the IL2 follow up. However, I won't lose a night's sleep if this is not going to happen and one day we get a huge update bringing this game to a playable state at once (and even that is relative, as I have already logged 150 hours with CoD). Let's bring it down to the core of the question. Do you think Maddox Games is working on fixing the game, or aren't they?
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#2
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Do you understand my point better now? |
#3
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I don't care about the money I've spent: I would pay again to support guys who are developing a product for a small market like flight sims are. But if I'm investing in you then I would like to see what are you doing and I want to know the real state of the application. At start I blamed the anti epilessy filter because it was ruining the game... was that the real problem of CloD? If it was a beta version I might be more patient: fixing issues is easy since the game's base is solid... instead it's an alpha and makes me think of this one:
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 07-27-2011 at 11:16 AM. |
#4
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I understand your point very well, but it applies more to a big publisher like Ubisoft or EA, not a small russian Sim development team that does not get paid for any extras, especially not for diretly communicating with an abusive fanbase that tends to rip of arms when presented a little finger and is full of an entitelment attitude that was unheared of just 20 years ago. In the past, development updates just caused people to flame even more because their specific problem was not adressed. In all seriousness, Maddox Games is still consiting of human beings, in doubt seriously overworked and tired human beings. Them not being able or willing to respond in a careful manner with all the sh+tstorms on this forum is not really so wonderous.
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#5
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Anyone getting deja vu?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
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#7
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![]() ![]() Quite a few of the other threads are going the same way.I think people are following each other around to continue the argument. Imagine if that happened in the pub.someone would get a slap ![]() |
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#9
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You most certainly do, "constant repitition" bug once again at work here.
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#10
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Man.....take a look at us, intelligent human beings, who by rights should have so much in common, and we end up here on most threads now, if we are honest with ourselves wouldn't we admit that despite the adversarial attitudes flying around here on occasion some of us exchange some quite pleasant replies......and it just feels so much better to stop arguing?
nobody is going to change anybodys mind here...thats clear, we really need to find a way to accomodate both sides.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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