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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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http://translate.google.com/translat...697%26page%3D7 |
#2
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Could those ghostdots be related to the size of formations?
Syndicate seems to use the biggest formations online , and Syndicate is also the only server where I've ever encountered ghostdots. It's really offputting when 3 out of 4 formations you close with end up being fata morgana's (radar doesn't report planes that often so you can't just rely on that for intercepts). Also seems like there is never a single ghostdot, but they are always larger formations. |
#3
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I have encountered single "ghosts" many times on the SYN server. At least a half dozen last night alone. I don't think it's related to the formations alone.
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#4
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I hope they fix this soon, its getting a bit silly now
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#5
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I think too, it is related to the networkcode. Why should especially that code be the only thing in the software that is workling as it should?
![]() For a mis.file size of 800kb it takes me about 45 sec to join as client, for a 1MB mis.file size +20minutes. And it doesn´t matter if the map has only spawnpoints on it or 15000 stationary objects, the AI planes, vessels etc disappear randomly at some time, some do not even spawn visably (we have external views on for testing, so you can switch to an airplane or vessel but you don´t see it). The size of the formation doesn´t matter too, even single planes or ships dissappear, and if they do not dissappear I see them flying sideways or backwards, even with a ping of 35. The skript doesn´t matter either, cause when you spawn the AI directly without script, they disappear sooner or later too. Hosting the same map on a non-dedicated server, I have no problems with the AI.
__________________
http://cornedebrouwer.nl/cf48e |
#6
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@SYN_Bliss
Thinking of ghost planes... Are those dots actual aircraft or only dots, i.e. can you switch to them if you have external views on? In case these are actual aircraft this may be a script issue. Script may destroy (remove) actual aircraft from server. If this is the case you could post the script in fmb section http://forum.1cpublishing.eu/forumdisplay.php?f=203 to let someone like TheEnlightenedFlorist or FG28_Kodiak to fine-tune it if needed. Connected to your server yesterday. There were many bomber formations visible (like 7 or 10) at the same time. There were only about 8 players at that time and it was hard to find any human players because everyone could go into different direction pursuing different formations. I think the mission could become more dynamic if action is concentrated in one area. To achieve this I would suggest loading only 1 submission per 30-40 minutes (max 2 groups of bombers, 1 per side) and print on screen and in chat where the action will take place. Just an idea. Another suggestion is mpdotrange settings. My personal opinion is the dots now do not seem realistic enough to me because mpdotrange DOT is set to 20 or 25. Checked Repka 1 yesterday as well. There are no ghost planes there. Thus I do not think this in a netcode issue. Repka mission has 3 submissions loading every 40 minutes. And 2 submissions loading every hour. No more than 4 small bomber groups can be found in the air at the same time. The mission can be found in the missions thread in this section. Please feel free to try it on your server to exclude the possibility that ghostplanes could be caused by a mission. Taking into account you server hardware I think you can run 2-3 servers on it if you create virtual PCs like BigRepa does for Repka 2 and 3. One of them can be used as a test server then. Last edited by Ataros; 07-27-2011 at 08:54 AM. |
#7
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I tuned the script AI removal to my needs, and when testing on a small map (not the channel map) I had no problems and I think you cannot switch on external view of planes that was removed by the script? At least in my tests I couldn´t. The script consists of 3 basics scripts (1 for the mainmap with loading the submissions and removal of player abandomed planes, 1 for each mission with trigger actions, briefings and removal of AI after a certain tick amount and 1 for the repeating missions with trigger interceptors, patrols sea traffic).
Maybe we should open another topic for that problem discussion...
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http://cornedebrouwer.nl/cf48e |
#8
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Ah, sorry, I did not know you were making the scripts. I thought they were done by Flashman long ago, and he mentioned himself that he had many difficulties/bugs with them. Sorry for misunderstanding.
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On the other hand if you can not see these aircrafts when you try to switch to them in external view this would probably mean this is not caused by scripts. In this case please post server log file in a thread linked above at sukhoi.ru. Probably it would be a good idea to include a record (track file) with external views on showing disappearing dots as well. Last edited by Ataros; 07-27-2011 at 07:57 AM. |
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