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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 07-25-2011, 09:02 PM
WilsonMG WilsonMG is offline
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Great server guys!

Any idea what's causing the "ghost formations"? Not a showstopper by any means, but it has made me stop chasing anything anywhere where I'm not 100% an opponent will be, or a fresh radar contact. This mostly leads to me hanging out over the Calais area waiting for Germans to dance with me (fortunately, they usually do ).

Also, I know you guys enjoy the 100% realism settings, and I've grown more fond of them as well, however I'd still like to be able to see if I'm fighting a player or an AI before one of us goes down. is there any way to tweak the ID tags to only be visible say within 250 ft?

Last edited by WilsonMG; 07-25-2011 at 09:04 PM.
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  #2  
Old 07-26-2011, 07:13 AM
Ataros Ataros is offline
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Quote:
Originally Posted by WilsonMG View Post
Any idea what's causing the "ghost formations"? Not a showstopper by any means, but it has made me stop chasing anything anywhere where I'm not 100% an opponent will be, or a fresh radar contact. This mostly leads to me hanging out over the Calais area waiting for Germans to dance with me (fortunately, they usually do ).
Could it be custom mpdotrange server settings?
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Originally Posted by Ataros View Post
Bliss,
I was reading about some ghost dots issue on Syndicate server.
We did not have any reports on them on Repka. You may want to check if it can be related to mpdotrange setting. We used to have your mpdotrange settings but then reset it to default.

Another idea is to check if it could be planes located outside the Battle Area set in FMB or combination of both factors. Repka #1 has very small Battle Area.
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Old 07-26-2011, 09:51 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by Ataros View Post
Could it be custom mpdotrange server settings?
I wish it was. But it's not. I've even redone 75 sub missions from scratch thinking that they were somehow corrupt. The game is at fault. The ghost planes are random. The thing I've found is they occur when the server has an error, which this happens 2-3 times an hour. That's why people see floating ships, long pauses of lag. Just look at the console and you'll see a strings of error messages when you get lag. These are anything from object to network exceptions within the code.

I've even gone so far as to completely eliminate any sort of scripting whatsoever. Now all sub missions load with a simple batch file that loads another and so forth till finally getting back to the 1st one. It made no difference. Factory dot pitch range makes no difference. What we need is a patch that hopefully addresses all the errors. It would be nice if the dedicated machine ran off more than one cpu core as well .
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Old 07-26-2011, 11:34 AM
Ataros Ataros is offline
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Originally Posted by SYN_Bliss View Post
The thing I've found is they occur when the server has an error, which this happens 2-3 times an hour. That's why people see floating ships, long pauses of lag. Just look at the console and you'll see a strings of error messages when you get lag. These are anything from object to network exceptions within the code.
Repka owner told me he does not have so many errors since couple of recent patches. Please feel free to post your error logs in this MP bug-reporting thread which is read by developers (not only by luthier like 1c forums probably).
http://translate.google.com/translat...697%26page%3D7
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  #5  
Old 07-26-2011, 03:12 PM
Warhound Warhound is offline
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Could those ghostdots be related to the size of formations?
Syndicate seems to use the biggest formations online , and Syndicate is also the only server where I've ever encountered ghostdots.
It's really offputting when 3 out of 4 formations you close with end up being fata morgana's (radar doesn't report planes that often so you can't just rely on that for intercepts).
Also seems like there is never a single ghostdot, but they are always larger formations.
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  #6  
Old 07-26-2011, 08:14 PM
WilsonMG WilsonMG is offline
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I have encountered single "ghosts" many times on the SYN server. At least a half dozen last night alone. I don't think it's related to the formations alone.
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  #7  
Old 07-26-2011, 09:57 PM
Ze-Jamz Ze-Jamz is offline
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I hope they fix this soon, its getting a bit silly now
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