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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 12-18-2007, 11:01 PM
LEXX LEXX is offline
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Join Date: Dec 2007
Location: Ussia
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On a moonless night, you should see nothing outside the player aircraft but light sources. On a night with a good moon phase, you should see some terrain or white clouds below, especially snow covered terrain.


RAF vs Reich defense TARGET FOR TONIGHT (cancelled) Developer interview...
Quote:
page 2....

Cat: How will you be able to portray a night-time flying game? Won't the player get lost in a sea of black? What'll she see in-game? Will tracers have different colours, like in IL-2 Sturmovik, for example?

Eddie: This is a very common concern, but I don't believe it should be a problem. Even on a moonless night there is some light, it's just you don't tend to notice it when you're surrounded by bright lights because your night vision is ruined. If you're stuck in the dark for hours on end, you'll find that you can actually see a remarkable amount. We're going to model night adaption, so if you have a large explosion close in front, you may find that your vision is temporarily impaired. Also there will be the Aurora Borealis (we thought of it before Microsoft announced it was in FS2002!), accurate stars to allow for navigation, fire, tracers, flak, searchlights, flares, "FIDO" (a system to clear fog where perforated pipes were laid alongside runways, filled with petrol, and then set alight!), and so on. It will be far from dull!


~ http://www.womengamers.com/interviews/t4t.php
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