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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#2
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well as far as multi player is concerned at this moment in time it will be a treasure hunt.
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#3
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The problem is, tree, with posts like yours there are quite a few people which dont even try to find something good, they think: hey, there is a guy who already tried everything and found it wanting, i'll wait until it is fixed before i try.
As there are a few, very outspoken, negative posters here, trying to weave the veil of negativity, they give each other a artificial sincerity. As the devs are working on the patch, why do you critisize for taking the time to do it right, not again a quick shot from the hip, trying to pacify the ungrateful parts of the community? Don't try to deceive us and yourself, regardless of the state of this sim, you will always find something negative to point out! Just "to make it better", of course. Better to have a broken sim getting better then no sim at all.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#4
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I would love to play on multiplayer,but that would mean having to give up all the superb mods that we have been given,especially Jafa's sound mod,and Big Pickles weapon sound mod,sorry but could'nt do without those now.
To play this sim with the wooden sounds that it came with would be sacrilege,once we are given the freedom by Steam to play this sim how 'we' want,then maybe,but I don't think that's gonna happen. I love multiplayer,to fight against a real human in a dogfight is fantastic,but I want to have all the goodies too,that make the immersion that more real.Besides the multiplayer on COD also needs a BIG fix in it's current state for me it's too broken. It's a down right travesty that after paying for this sim we can't play it how we would like.I therefore lay this blame fully on Steam's doorstep,you're killing our gaming!!
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Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! Last edited by Plt Off JRB Meaker; 07-24-2011 at 09:45 AM. |
#5
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It is Luther and Co. who decide what mods count as cheats (not Steam/Valve). If MG green-light a mod then it won't trigger a V.A.C. ban.
Last edited by von Pilsner; 07-24-2011 at 10:50 AM. |
#6
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#7
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im preatty sure there are a lot of squads in the same situation. |
#8
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I don't think there is anything wrong with the multiplayer code itself. Sure the GUI could have been better (which MG has been working on) but the code itself is fairly solid. It also offers some impressive features that are unique to Cliffs of Dover. There is alot more possible with this new engine, people just need time to figure it out. Lack of documentation for the FMB slows this process down, as does missing features and bugs.
It also does not help that MG had problems with Steam not listing the servers and the current critical bugs that make it hard to enjoy MP. There are so many people who have currently put the game on the bench, waiting for the game to be fixed. The sooner we get this "one patch to rule them all" that the next update seems to be turning into, the sooner the online community can start to develop and grow. |
#9
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i agree.
let the time to CLOD to evoluate and be really playable... at the moment.. lot of people don't have a computer strong enough to play but it is not the really problem... till bug sound is present... till sound are not remake and till IA are not fix... when all this will be done and when some addon will come with ne planes,etc... more and more people will comme from il2 to CLOD. remember how many times some people are stay on EAW before to go on il2 ![]() |
#10
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I was on the Syndicate server for a couple of hours last night. There were roughly 40 people online at the time, but many came and went over the couple of hours.
The chatbox was full of people asking 'How do I get into the game?' and 'Which button do I press?'. Once they were in the game, they were asking 'How do I start the engine?' or 'What do I do with prop pitch to take off?'. So, two observations; 1) The game needs a 'help menu' for new multiplayer users. 'Click your flag, then run your mouse over the white airfields, then click on the airfield, then go to loadout, etc, etc. It would be great if this could be included in a patch at some stage in the future, but the trouble is that there'd need to be guides for all the different permutations available so the onus would probably fall on the server providers. 2) It appears to me that many new players want to re-enact the Battle of Britain on the Channel Map, rather than 'airquake on the Isles of Doom'. So maybe a Channel map with simple engine management would attract more players. Full real is fantastic, but if we look at the numbers on the various Hyperlobby servers, mission based simplicity such as UK Dedicated 1 is still more popular on a regular basis. Just a couple of thoughts...... Last edited by ATAG_Dutch; 07-24-2011 at 12:59 PM. Reason: english |
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