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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-23-2011, 06:11 PM
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jamesdietz jamesdietz is offline
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Yep they are there all right...and yes eventually they were removed , but if they could get the sound right it would make diving towards those ships & other targets so much more fun...







Yes totally agree on sirens in London & elsewhere as well!!
So many things done well in Modded Il-2 that the developers should have been looking & listening to...still we can look forward tio the bright sunlit highlands of new upgrade...
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Old 07-23-2011, 06:21 PM
yellonet yellonet is offline
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If the sirens were not used in BoB they should not be in this sim.
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Old 07-23-2011, 07:35 PM
Blackdog_kt Blackdog_kt is offline
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Since the map is also useful for battle of France scenarios, maybe we could have optional sirens once the new sound engine is done.

Imagine this:

1) Go to the loadout screen, the part where you choose what guns and bombs to load on the aircraft. For the Ju87 there is a siren option.

2) Enabling the siren gives the characteristic sound during dives but negatively affects the FM, disabling sirens gets rid of the sounds and gives you some extra speed (just like subtracting guns currently affects the aircraft's weight and handling).

3) Depending on player preference or the mission/server settings (eg, BoB or BoF scenarios), it's possible to have any of the two configurations.

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Old 07-23-2011, 07:52 PM
skouras skouras is offline
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if in RL they don't use them
then fine with me no problem
but they should removed them and not having them without sound
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Old 07-23-2011, 08:35 PM
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louisv louisv is offline
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Old 07-23-2011, 08:51 PM
BigPickle
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They did use them in BoB, i have original sound archives from the battle and the sirens are in use. Considering the Luftwaffe did meet any serious opposition till BoB the lesson probably wouldnt have sunk in to well, so i conject that it was probably BoB that taught this lesson.
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Old 07-24-2011, 01:12 AM
Heliocon Heliocon is offline
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This also adds something to a game called "atmosphere" or "immersion", which are currently lacking.
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Old 07-24-2011, 01:30 AM
Skoshi Tiger Skoshi Tiger is offline
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It would be quite disconserning sitting in your cockpit warming up the engine and hearing the siren start up!

I guess I'm a victim of 40 years of media missrepresentation of the stuka. I never knew they disabled the siren.

Does the original IL2 stuka have a siren?

Cheers!
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Old 07-24-2011, 04:27 AM
retrojet retrojet is offline
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Well, hopefully the re-do of the sound files will incorporate a lot more than just sirens!
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Old 07-24-2011, 09:54 AM
BigPickle
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Quote:
Originally Posted by Skoshi Tiger View Post
It would be quite disconserning sitting in your cockpit warming up the engine and hearing the siren start up!

I guess I'm a victim of 40 years of media missrepresentation of the stuka. I never knew they disabled the siren.

Does the original IL2 stuka have a siren?

Cheers!
I think it worked on a dynamo like principle but would aniciate when at a certain, speed/mode of operation, so the siren wouldnt sound on regular flight unless the dive break was extened.
I did have a cutaway diagram of inside a stuka's wing and it appeared to contain a small rack full of loose balls that could shake and vibrate when exposed to airflow not sure what it did but i presumed it was something to do with the siren.
I'll look for it and post it up if i can find it.
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