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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Normally I'd say go play another game and we know stuffs is broke but I just reinstalled DCS A10 with my new system after months of not playing it and guess what... It's screwed up to! For me I get bad frames and FF causes the game to CTD. Oh and that ROF game stutters bad with Crossfire enabled.
I'm sick of throwing hardware at the problems of todays games! But moreover, I think its a sign of the PC games slow death. PC games cost too much to make with little audience to fund them. So game makers put out there half ares products hoping more funds come to fix there messes. Point? Uh I don't have one. But these threads don't either. |
#2
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EVGA X58 FTW3 motherboard Intel 980X CPU, not OC'd yet, 3.46 Mhz Crucial Tracer memory 8-8-8-24 12GB Crucial M4 256GB SSD, WD Raptor 600 GB hard disk EVGA GTX580 graphics card HP ZR24W Monitor 1900 X 1200 24" Thrustmaster Warthog joystick Saitek Combat rudder pedals TrackIr 5 |
#3
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Why not try one card only and see? If this doesn't work, there's something else amiss software or setupwise I'd say. |
#4
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After all, I spent ten times that much on a new rig just to get it to deliver on CoD's promises (and better FSX etc). It would be daft to resent paying a significant price to actually get the software. One of the ironies is that people are prepared to pay so much for hardware but perhaps not the software. These aren't console games although the same market price is targeted. The developer's quandary is trying to meet high-end expectations with a low wide-market price and trying to make it all things to all men in order to make sales. Many console players want £30 max and low play-realism because anything else is too hard to learn and will lose their attention pretty quickly anyway. Some of the rest of us want high fidelity and will dedicate our time to it because quick-fix console games aren't what we're looking for. In the full blown professional simulation world the software is a huge cost and a large percentage of the overall. 'Game' simulation isn't in the same bracket but we seem to expect top-notch simulation, as far as is possible on a PC, for the price of a console game. In fact, and by popular agreement in many threads here, this simulation is much deeper than a simple console game, many of which appear to re-gurgitate the same core software for further cost recovery. If a narrow world of, say, 5,000+ hard core simmers worldwide were prepared to pay £300 for a fantastic combat simulation the market might still be attractive to more developers. At the current price they need to sell over 50,000 copies for the same return (which I know copuld still happen). I have no idea how large the market is in copy sales so perhaps the sweet spot is somewhere else. Would I pay £300? Possibly, if it was everything I wanted it to be and it would sit comfortably alongside my hardware investment. And yes, that would make it another market altogether. Who else expected CoD to be at least £50? I did.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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