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#1
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Please, please, please do something about the ability of gunners, both human and AI, to fire accurately (or at all) while the airplane is maneuvering violently.
I'm so sick of taking hits from inverted bombers pulling 5 "G's". Does anybody really think this kind of thing as at all reasonable? And it's been like this for how long? It's long past time for this incredible oversight to be addressed. I.D. |
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#2
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This is one of the best things about Cliffs of Dover.
The AI gunners behave like humans under stress and not robots from the planet Argus 9. You can attack BF 109s and actually have a chance in a stern attack, unlike in IL2 where they snipe you from great distance. In fact all encounters with aircraft that have flexible gunners stations are far more realistic in Cliffs than IL2, and result in far more historical outcomes. (110s get slaughtered, as in real life).
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#3
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AI programming is not the easiest thing... Cliffs of Dover had a totally different AI implementation from the ground up and that's why that system is so much better than the way the AI gunners in IL-2 behave. I know stuff has been worked on in the past and probably will be worked on in the future... but it isn't an easy thing.
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Find my missions and much more at Mission4Today.com |
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#4
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Would it be that hard to just temporarily disable the gun for a human or switch off the AI gunner while the plane is pulling a certain "G" load?
When I say it's long past time this were fixed, what I mean is the game should never have been released this way. I know you Daidalos Team guys haven't been tinkering with the sim that long, relatively speaking. I don't blame you for the fact that Oleg never did anything about it, but I do think something like this, that would benefit everyone and greatly improve the realism of the sim, is very much worth the time it would take to do it, no matter what needed to be pushed to the back burner. I.D. |
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#5
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#6
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Hi people.
I would like to know how difficult is to develop and add new vehicles to the game. I ask this because I feel the sim is missing important vehicles, and it would be good if Team Daidalos (or a specific developer, I don't know how they work) could add some of these in the next patches. I miss vehicles mainly of three nations: France - There aren't any kind of vehicle or tanks, but considering the lack of French stuff, even aircraft, those aren't a priority at all. England - We could have early vehicles, like the Austin truck series, and some tanks, like Crusader, Churchill, etc., that were used in the North Africa, for example, before the British start receiving great amounts of American stuff through Lend-Lease. Italy - It's a shame we don't have a single Italian vehicle, or even a tank, in the sim I think adding these vehicles would increse realism level, and make some strafings much funnier . If someone is interested, I can add some links to these vehicles data and profiles. But, anyway, it's just a secondary request. If this process request too much resources and abusive hours of work, it's better just leave it aside and keep doing the most important work. That's why my first question.I would like to thanks Team Daidalos for their good work, and for the promising 4.11 patch. Thanks in advance guys. batistadk |
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#7
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Other long standing AI issues include the ability of AI to see through their own plane, clouds and the dark of night, making it impossible to "bounce" them, and making nightfighting missions somewhat unbalanced. Their evasion tactics consist of endless aileron and barrel rolls, and if your wingmen follow you in for landing they often crash into the ground, or yourself. Also their speed and manoeuvres are somewhat superhuman, given that no one could pull all the g's the AI pull and still be able to fight. The G-limits where IMHO the best change to IL2 in a long time, and has made it much better, but AI programming is very difficult so I don't know what issues can be addressed or not. Last edited by Tempest123; 09-22-2011 at 04:30 AM. |
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